by Halion on Tue Aug 16, 2011 9:19 pm
I've gotten a couple of Unity crashes that may be related to a tactic I've been playing with. They tend to occur when I'm at about 45 lifesteal on a monk, or possibly after about 300 piety gains in a level.
I take an orc monk into Ick swamp (no preps, as per the 2nd stage of the Open hand quest). I worship Dracul, desecrate some alters and convert some potions until I can get Blood Hunger a time or two. Then I tap a naga to reduce my damage to 1, and hit any monster that won't kill/inconvenience me, lifestealing to stay alive, and reduce them to 1hp each, gaining 1 piety per hp dealt. I then repeat this ad nauseum, rebuying Blood Hunger whenever I have the piety, and exploring slowly to reveal more monsters and heal the ones I've found. In theory I'll be able to get to the maximum Blood Hunger at level 1, and then engage in shenanigans.
However, I get a rather ungraceful Unity crash that also brings down firefox, it feels like a buffer is filling up, but I've no idea if that's even plausible with how your code works. That said, the tactic, if effective (and I suspect it may be) could not possibly be more unexciting and painful, but that is a separate balance/gameplay issue I'm still researching.
Edit: I just mucked around and leveled once I had 45 lifedrain, and eventually completed the level, which involved hitting Ssseth over 300 times for 1 damage and 1 piety gain each, so it isn't as simple an issue as I expected.