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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Deadman on Mon Aug 15, 2011 5:18 am

Death Protection failed to work, and I checked multiple times to make sure I had it on before attacking.
It was a DP rewarded to me by Taurog, playing as a Goblin Assassin doing the Creeplight Contract mission.
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Re: Bug reports (Spoilers ahoy!)

Postby bla0815 on Mon Aug 15, 2011 7:53 pm

Melee poison is canceled by sorcerers' mana shield, even though the monster strikes first and therefore should have recieved damage before the poison was applied.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Tue Aug 16, 2011 3:03 am

After Dracul reduces your resistances with his lifesteal boon, enemies that reduce resistance appear to reduce the original value even if your actual resistance is now lower due to the lower maximum. E.g., a Monk who takes two lifesteal boons will have a max resist of 45%, but if he takes a hit from a resist-lowering monster his apparent resistance will remain unchanged; I think this is because his original resist of 50% is still kept track of and that's what is reduced by 3%.
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Re: Bug reports (Spoilers ahoy!)

Postby 232 on Tue Aug 16, 2011 6:36 am

Worshipping Taurog:

* Unstoppable Fury was clickable as it has been so far, even though I was only carrying Taurog's blade.
* On a whim I clicked on it. No piety was taken and I didn't get death protection (as you'd expect, since I didn't have the whole set). Two interesting things, the button became unclickable, but the piety cost increased from 20 to 30.

It later became clickable again, but the piety cost increase could have been annoying.
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Re: Bug reports (Spoilers ahoy!)

Postby Nandrew on Tue Aug 16, 2011 12:46 pm

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Re: Bug reports (Spoilers ahoy!)

Postby PeaceChaser on Tue Aug 16, 2011 12:57 pm

I like that. Keep it that way. Thanks!
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Re: Bug reports (Spoilers ahoy!)

Postby Halion on Tue Aug 16, 2011 9:19 pm

I've gotten a couple of Unity crashes that may be related to a tactic I've been playing with. They tend to occur when I'm at about 45 lifesteal on a monk, or possibly after about 300 piety gains in a level.

I take an orc monk into Ick swamp (no preps, as per the 2nd stage of the Open hand quest). I worship Dracul, desecrate some alters and convert some potions until I can get Blood Hunger a time or two. Then I tap a naga to reduce my damage to 1, and hit any monster that won't kill/inconvenience me, lifestealing to stay alive, and reduce them to 1hp each, gaining 1 piety per hp dealt. I then repeat this ad nauseum, rebuying Blood Hunger whenever I have the piety, and exploring slowly to reveal more monsters and heal the ones I've found. In theory I'll be able to get to the maximum Blood Hunger at level 1, and then engage in shenanigans.

However, I get a rather ungraceful Unity crash that also brings down firefox, it feels like a buffer is filling up, but I've no idea if that's even plausible with how your code works. That said, the tactic, if effective (and I suspect it may be) could not possibly be more unexciting and painful, but that is a separate balance/gameplay issue I'm still researching.

Edit: I just mucked around and leveled once I had 45 lifedrain, and eventually completed the level, which involved hitting Ssseth over 300 times for 1 damage and 1 piety gain each, so it isn't as simple an issue as I expected.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Tue Aug 16, 2011 10:00 pm

A couple of issues with the Avatar Symbol. First, the total damage displayed in the player's stats doesn't update to reflect the loss of berserk status once your HP rises above 25% (i.e., it will still show the +100% bonus) although actually attacking an enemy will deal the correct damage and the correct value will be displayed after gaining a level. Second, it appears that the +100% bonus is not added until after the round of combat in which your HP is reduced below 25%; i.e., if you attack an enemy who is higher level or has first strike, and they strike you and reduces you to less than 25%, your subsequent counterattack will not have a +100% bonus (you will not have the bonus until you the next attack).
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Re: Bug reports (Spoilers ahoy!)

Postby salty-horse on Tue Aug 16, 2011 10:29 pm

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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Wed Aug 17, 2011 2:59 am

Corrosion damage against enemies (i.e., from Martyr Wraps) appears to be reduced by enemy physical resistance. (E.g., a Goo Blob with 50% resist and 30 corrosion will only take an extra 15 damage per hit, rather than 30.)
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