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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Wargizmo on Wed Aug 17, 2011 3:43 am

With the monk, the game still displays the old 50% reduced attack damage text when hovering over the "hand to hand" icon on the in-game character portrait.
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Re: Bug reports (Spoilers ahoy!)

Postby increpare on Wed Aug 17, 2011 7:27 pm

Image

was playing as ork berserker. I recall when I pledged to taurog that the bottom button was unclicked, so I tried clicking it but then it just went disabled + I got no revive ability. Later on, I went and desecrated two altars (dracul + mysteria), and then I noticed that I had the revive ability (you can see it on the top-right along with the other statuses), so went downstairs to try it out, but I died when i tried to attack someone.


----

oh wait, it was just reusing the revive icon for something else (protection from the god, or whatever)
Last edited by increpare on Wed Aug 17, 2011 8:42 pm, edited 1 time in total.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Wed Aug 17, 2011 7:43 pm

Unfortunately, that's not a death protection icon - it's an indulgence icon, which would protect you against the wrath of your deity once. The two statuses have the same icon, which has led me to an unexpected game over as well on a few embarrassing occasions. Hopefully they will get different icons soon.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Thu Aug 18, 2011 6:30 am

If you obtain lockerable items from a dungeon, then immediately switch to a second profile after retiring, you can store those items in the locker of the second profile.

After beating all of the recently added quests, the blue flag is still occasionally appearing at the tavern, even though no quests are available. I don't believe I've seen the flag at the explorer guild recently, though, so that might actually be fixed...

ETA enemies with Blink that are killed by the Sorcerer's mana shield display a teleport animation and appear to die at the location that they blinked to. The bloodpool is also deposited at the location that they blinked to. I haven't had any ghosting issues, so for now it appears to be a cosmetic problem only, especially since Sorcerers have no use for bloodpools and no other class can get a mana shield right now.
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Re: Bug reports (Spoilers ahoy!)

Postby Wargizmo on Thu Aug 18, 2011 7:31 am

All my explorer's guild quests are still flagged even though I've completed them all... intentional?

Also there's an easy way to re-roll the 'in-demand' trophy at the taxidermist by quickly doing the first puzzle quest (which takes about 10 seconds), the trophy changes each time you complete a dungeon so you can just keep doing this until you get the one you want.
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Re: Bug reports (Spoilers ahoy!)

Postby bla0815 on Thu Aug 18, 2011 7:46 am

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Re: Bug reports (Spoilers ahoy!)

Postby Wargizmo on Thu Aug 18, 2011 8:26 am

Another bug I found is venom sword doesn't work for the sorcerer class.
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Re: Bug reports (Spoilers ahoy!)

Postby fall_ark on Thu Aug 18, 2011 10:38 am

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Re: Bug reports (Spoilers ahoy!)

Postby Gosling on Thu Aug 18, 2011 2:02 pm

The items that the bosses drop shouldn't need a specific type of inventory slot.

I had one open slot after beating Gobb, but I couldn't pick up the Goblin Bone because my open slot was magic-only.

Obviously, I can convert things to get around this issue, but it takes a little time and, depending on the item, can lose me some money.
If I have an open slot, the boss item should just fit there, for the sake of ease.

What does having the boss drop an item really get you?
Is there ever a time you wouldn't want to pick up the boss-dropped item?
Is making sure you pick up the boss-drop just another type of trap not to screw up?

Avoiding a penalty by paying attention, after you've beaten the boss, is difficult to call "fun."

If it were a conscious choice, it could be a more interesting trade-off, like "if you don't pick up the boss-drop, then the next run of that same dungeon type, the monsters (of the same type as the previous Boss whose item you did not pick up), are scared because his bloody head is still there on the floor, so they have 5% reduced stats or a new "fear" status".
Or maybe something as in-game as "On your next run, the monsters mention your mistake and make fun of you."

You want to get something for the multiple-hundred gold mistake/choice of not picking up the item.
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Re: Bug reports (Spoilers ahoy!)

Postby bla0815 on Thu Aug 18, 2011 4:10 pm

Enraged gets triggered twice, when the monster is attacked by a sorcerer, resulting in quadruple damage instead of double.
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