by Gosling on Thu Aug 18, 2011 2:02 pm
The items that the bosses drop shouldn't need a specific type of inventory slot.
I had one open slot after beating Gobb, but I couldn't pick up the Goblin Bone because my open slot was magic-only.
Obviously, I can convert things to get around this issue, but it takes a little time and, depending on the item, can lose me some money.
If I have an open slot, the boss item should just fit there, for the sake of ease.
What does having the boss drop an item really get you?
Is there ever a time you wouldn't want to pick up the boss-dropped item?
Is making sure you pick up the boss-drop just another type of trap not to screw up?
Avoiding a penalty by paying attention, after you've beaten the boss, is difficult to call "fun."
If it were a conscious choice, it could be a more interesting trade-off, like "if you don't pick up the boss-drop, then the next run of that same dungeon type, the monsters (of the same type as the previous Boss whose item you did not pick up), are scared because his bloody head is still there on the floor, so they have 5% reduced stats or a new "fear" status".
Or maybe something as in-game as "On your next run, the monsters mention your mistake and make fun of you."
You want to get something for the multiple-hundred gold mistake/choice of not picking up the item.