I like Magician, good to see heavy fireball somewhere other than codex. Having smoke and mirrors on glyph conversion feels a bit weird, though, feels more like a god boon or item than a cost for a class passive, but I'm assuming it would be way too OP on any other trigger like the conversion threshold. Also took me way too long to realise it removed debuffs from the enemies instead of yourself; made the silver challenge weird for me. I also really like how the magician puts Earthmother into the fray more than any class i can think of.
I have no idea what to think of the Bard - starting with such a strong spell and making it even better makes for a very fighter-like class on that front. I can see where crowd favourite can be very strong, especially with small items. Without anything like the tinker's starting compression scrolls though, it feels like a bit of a confused class to me - somewhere between fighter and tinker. As I say, not sure what to make of them.
Bag o tricks seems good, as does cursed sword.
Scrapyard feels a lot like hexx ruins with a tough boss to say that this mod isn't going to mess around. Especially with that quest, this feels like it's made to show off the Bard which is cool.
Lavavein exploding on the fourth hit even if your hit would kill them feels super cheap. I don't know what to think about PISSORF kills on volatile enemies through the wall still damaging you.
I like Lekon's Table. The gimmick of a global revive is fine, and i do like having the Cultists in there. A theme of piety controlling what with the +2 on goat kill and the profaned meat men seems good too. Boss felt like a gimmicky ass-pull until i figured out how the teleports worked and how to abuse them. That run was when i finally beat the Gorgon challenge after too many tries. Made for a good puzzle in the end.
I don't think I saw any warning of the foundry basement being a one-way door; maybe I just skimmed over it too fast. If there isn't one, there should be. I like the prototype bosses and the bridgebuilding that comes with the big boss.

A silly screengrab, especially with -7 mana wastage; Oasis Town is easily my favourite level. Good to see some notable reductive challenge in a level (as opposed to, like, the slightly smaller berserker camp, spooky stuff) - I often would do some dumb transmuter runs on the same principle and always wondered why the base game didn't have this level. Good stuff.
I'm also mixed about the Scrooge badge - there just to make every level Gaan-Telet? Seems kinda pointless without compounding it with a Vicious Token or some such, which would be a challenge to beat.
Did you guys ever consider making some sort of Oasis badge, with the likely balancing needing to be done by adding some sort of subdungeon or a global enemy weakening?
Also - any plans to add any gods or original character/enemy art?
In all, good stuff, Oasis and Magician are the highlights so far to me. Would like to see more of what's in the works.