Mix and Match Custom Classes

All things Desktop Dungeons

Re: Mix and Match Custom Classes

Postby Murdus on Mon Feb 11, 2013 10:26 am

Death Knight (Dracul inspired):

SANGUINE: 15% health regen on pool, +1 mana per pool, chugging manapotions boosts it.
DIAMOND BODY (undead body?): 50% starting physical resistance, 75% max cap
DETERMINED: 30% bonus damage when below 50% health

A fighter that benefits a lot from staying on low health, with controlled regeneration capabilities, highly benefitting from (almost) all of Dracul's boons. Regenning via pools allows it to cast low-cost glyphs, and to keep it's health high enough to tank, and B2P allows the Champion to keep it's health on controlled (below 50%) levels.

EDIT: I'm actually having a lot of fun mix and matching... Expect a lot more during the day. Probably god-thematic custom classes. Love the idea of those.

Conduit (Mystera Annur inspired):
DRAGON BREATH: Fiery breath means normal attacks deal magical damage.
SPIRIT SWORD: Reaching conversion treshold drains mana and temporarily increases base damage (5+mana drained).
REFRESHMENT: Reaching conversion treshold regenerates 50% of your maximum mana.
(In this order.)

Thematic idea only. I have no clue how to actually leverage it.
Last edited by Murdus on Wed Feb 13, 2013 2:35 pm, edited 1 time in total.
User avatar
Posts: 74
Joined: Sun Oct 02, 2011 2:06 pm

Re: Mix and Match Custom Classes

Postby Naoya on Mon Feb 11, 2013 11:27 pm

POISONED BLADE: Starts with the APHEELSIK, gains 40% bonus damage to poisoned enemys. Starts with -20% bonus damage.
SAPPHIRELOCKS: Naturally poisonous strike, petrifies Enemys, starts with ENDISWALL glyph.
HOLY HANDS: Starts with HALPMEH glyph, gain 1 extra health per level from HALPMEH

Besides the fact that it has a crap-ton of free glyphs for conversion, it looks like an awesome regenfighter. Might need a compression seal or 2, tho.
I would probably switch HOLY HANDS for GOOD GOLLY (100% against undead) , if there are many undead.

On a side note, shouldn't ''gains 40% bonus damage to poisoned enemys '' rather be "gains 40% bonus damage against poisoned enemys" ?
User avatar
Posts: 254
Joined: Fri Jul 13, 2012 10:12 pm
Location: Thief Den

Re: Mix and Match Custom Classes

Postby The Avatar on Tue Feb 12, 2013 5:17 am

Cursed One:
Hand to Hand: -2 base per level, -50% attack
Damned: No gods, 1 hp regen per tile always, exhausted when not at full health
Fragile (or whatever it's called): -5 hp per level, +40% attack.

A class with -2 base per level, 5 health per level and -10% attack on top of having the best two resources ruined (gods and blackspace). Good luck!
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
User avatar
The Avatar
Posts: 4679
Joined: Mon Sep 12, 2011 8:52 pm

Re: Mix and Match Custom Classes

Postby Murdus on Wed Feb 13, 2013 8:41 am

Scoundrel (TT inspired class):

NEGOTIATOR: Items cost 5 gold less in shops
LIGHT FOOT: Exploring the area around a monster gives the player first strike
VETERAN: Learning 1, needs 10% less XP to level up

Butcher (Taurog inspired class):

MOMENTUM: Successive killing blows add 15% bonus damage, leveling up or losing momentum halves bonus.
SPELLKILL: +50% starting Magic Resistance.
COURAGEOUS: drinking a Mana potion grants you Might for your next attack.

Ram (Binlor inspired class):

DRAGON TAIL: Starts with 20% Knockback.
SAPPHIRE LOCKS: Naturally poisonous strikes, petrifies enemies, starts with ENDISWAL glyph
MAGESLAY: Activated glyphs cost 2 more mana to cast (Except ENDISWAL or PISORF), but starts with 20% attack bonus.

Chaos Knight (Jehora inspired class):

EVASIVE: Starts with 20% Dodge.
SCARRED: Immune to Poison, Mana Burn, and Curses.
SURVIVOR: Potions restore both Health AND Mana.

Druid (Earthmother inspired class):

ESSENCE TRANSIT: Every mana point spent regenerates 2 health
HOLY HANDS: Starts the dungeon session with the HALPMEH glyph
DRAGON BREATH: Magic attack

Inquisitor (Glowing Guardian inspired class):

GOOD GOLLY: +100% attack against undead.
HOLY SHIELD: +25% starting Physical resistance.
SPIRIT SWORD: Hitting the conversion threshold drains mana and temporarily increases base damage (5+mana drained)

Devout (Pactmaker inspired class):

MARTYR: Extra altar in dungeon, which is guaranteed to be the Pactmaker.
HOLY WORK: Cannot switch religions, god boons cost 20% less and gods will not punish for piety dropping to 0
ARCANE KNOWLEDGE: +5 maximum mana

EDIT: Added the rest.
User avatar
Posts: 74
Joined: Sun Oct 02, 2011 2:06 pm

Re: Mix and Match Custom Classes

Postby echephron on Sun Feb 17, 2013 11:58 pm

My Glowing Guardian holy warrior class would have some set of these traits:
1)Scarred: no mana burn, poison, or curses (because GG auto heals them cuz he loves this guy)
2)Good Golly: +100% undead killing.
3)Good Health:+3hp/level This is either for GG or plant lady
4)(Magic) Spirit Sword: Normal Spirit sword(drain mana->attack on conversion level), but the attack deals magic damage instead.
5)Inner Focus:GG is the god most about conversion points.
Maybe Holy Hands too, but I'm not convinced.

Probably 1,2,and 4. I know 1 doesnt synergize well with GG, but THEME MAN!

Also I thought GG hated when you use items, but he never complained when I use Fire Heart.
Posts: 5
Joined: Fri Feb 08, 2013 1:56 am


Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 18 guests