Darvin wrote:Not a big fan of the new exploration animation, to be honest. Not as bad as the distracting slow animation, though.
ChasGB wrote:Darvin wrote:Not a big fan of the new exploration animation, to be honest. Not as bad as the distracting slow animation, though.
I agree that after being used to seeing it a certain way for a long time, it was initially jarring. That being said, if you look at it from the point of view of visually connecting blackspace exploration to regeneration, when tiles are wasted the new animation of tiles shattering into dust instead of turning into flying orbs really conveys the waste aspect. As a visual method of instruction as well as a reminder that exploration is being wasted, I think it's a big step forward.
harfatum wrote:It's been a while since I've played, but the square cursor really makes the game feel more like a tileset and less like a real dungeon. If you need an indicator of which tile you're mousing over, just the corners would be much less jarring and mechanical.
Users browsing this forum: Bing [Bot], Blovski, Yahoo [Bot] and 3 guests