dislekcia wrote:Agreed! We know the Kingdom interface isn't what is should be right now, in fact that's something we did on purpose: We want to be able to change the entire Kingdom layout and progression at the drop of a hat for balance reasons. That's hard to do when it's the glorious building layout that we've got planned (see image behind crap buttons) because you don't want to remove building that have had that much effort put into them.
The popup icons are holdovers from where we want the menu to go: Eventually you'll just have your races popping up as a sort of "overlay" on the buildings that have races (spread out all over the kingdom) and then the same thing for classes.
Sorry, this sounds like a step in the wrong direction. Currently the issue with the adventure loadout screen is that the buttons are small and the menu flow is counter intuitive, moving around the screen in odd directions. Taking those buttons and dragging them all over town will result in a minigame of hide and go seek every time you start a new adventure, at least until you memorize where everything is by rote.
I think the menu in the freeware version was laid out just about ideally, in that you had your races, you had your classes and then you had your destination, and there were clear dividing lines between them. Given the new number of dungeons, it makes sense for destination to come first, but the loadout still needs to be clear and cleanly organized.
If you wanted to split the difference you could do portrait magnifications that clearly pointed to where they're supposed to come from in town or something like that, which would allow for big buttons that could be easily moved, but I think it's fundamentally confusing to leave town, go to the world map, click on a dungeon, and then suddenly be back in town. I thought something had broken at first.
A better system, I think, would be to have a completely separate adventure loadout screen, and keeping the clickable buildings for their new town functions and upgrades. That way you still get to use the nice map in an interactive way, but nobody will be confused.