shteev wrote:Hi! Me again. Still loving the game!!!!
I was wondering if certain memory or calculation issues are going to be changed in the next version of the game?
Calculation-wise, at present, although you can see how much damage will be done to each combatant in the next attack on their health bars, you can't see the precise amount of damage that will be done, i.e. the exact number of points of damage that will be dealt. This is often crucial when working out how a complicated fight will work out in advance. It would be nice if the Desktop Dungeons application gave me these figures rather than me calculate them myself. Obviously, I don't expect the game to work out the entire fight for me, especially if it involves a rune such as HALPMEH, but it would be nice if it would tell me the exact amount of damage I'm dealing in a single blow, without having to +30% or -25% in my head. Especially since I can just run a calculator program in another window and have my computer do it for me anyway!
We're trying to figure out good ways to display numerical damage dealt/taken with the previews. When we redesign the character panel that should be in there in some form or another... Maybe just as gradiated 10s if the text is still tricky.
shteev wrote:Similarly, there is one memory issue in the game, where information is clearly provided for me and yet, currently, I must record it independently of the game to keep track of it: the fighter tracks the positions of monsters which are of the same level as himself, and as he gains levels, reveals the positions of new monsters of his new level. So, it is perfectly possible for me as the player if the game to record which monsters are of which level on a piece of paper, but the game currently does not do it for me.
I'm really not sure if we'll change that actually... Currently you just know that there's a monster there, that's what the indicator is for. There are some parts of the game that are skills, I guess.
Sawrge wrote:Will we get to see the special edition content in the beta, or is it gonna come out with the full release?
I have no idea... We'd probably need to test the Special Edition character a little before release, but maybe we'll keep that in-house because it'd be nice to surprise everyone