Nandrew wrote:The difficulty is already being smoothed out: the curve on the four regional dungeons, Venture Cave and Den of Danger will be a little more generous with the next update, and we're busy testing out a bunch of quests to apply to these areas so that players have another way to build up strength and resources in the long term.
You won't see them just yet, but quite a few quests actually have item rewards which increase the shop pool (if you've unlocked THOSE yet) and give you some powerful tools to put into your adventuring locker as well.
... and yeah, we've taken note of the Glowing Guardian "humility exploit". Bye bye, repeatable boon casting. :P He should be useful enough even without that, we think.
232 wrote:I've found the Taurog + Rogue combo to be devastating for the majority of situations so far. The Rogue's damage multiplier being stacked with the boons Taurog gives you results in great amounts of damage while the low health is pretty much negated by the multiple death protections and first strike.
AdmiralDan wrote:Talking about DD being too hard: Wtf ist wrong with The Indomitable?
Then you have bosses like tikki tooki and mystera anur. MA's boons are too weak for the negatives and tikki tooki should be more reliable while still having an air of randomness to it.
metroid composite wrote:I already posted that I thought the Northern Desert was unexpectedly hard (at least with Wizard) when done first. But...I had less trouble with the other three regional dungeons--possibly because I just had more unlocked. Possibly Thief/Fighter/Priest are just much better classes than Wizard when Wizard can't get 2 MP HALPMEH + 1 MP BYSSEPS.
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