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QCF Design Community • View topic - Return of the Unofficial Suggestions Thread


Return of the Unofficial Suggestions Thread

All things Desktop Dungeons

Re: Return of the Unofficial Suggestions Thread

Postby The Avatar on Sun Mar 11, 2012 2:48 pm

Or a plate, to keep the kitchen theme ;)

But yeah, that should be small space just like the sword.
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Re: Return of the Unofficial Suggestions Thread

Postby swanee5252 on Mon Mar 12, 2012 10:54 pm

When "building/race/class" is can be leveled display a grey (not enough bankroll)or green dollar sign on it.

On the "dungeon result box", where it says safe, resist down, etc. Say ding instead if action will level you, add "win /" before the any status effect if you killed the baddie and you weren't leveled, for example WIN/ mana burn.

When selecting race and class, leave the circles on the chosen class /race icons, that match your choice in the right-side
panel. In other words, now the circles go away.

The Yellow Exclamation Point on witch items is confusing
This is confusing, what happens to loot that you bring back from dungeon, what is sold, what is discarded if you don't locker it before going on next dungeon.

Question: on the overhead world map, on right side quest list, what does toggling the flags do?

thx
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Re: Return of the Unofficial Suggestions Thread

Postby Hammerfan on Tue Mar 13, 2012 1:01 pm

So Ive recently unlocked both the Half-Dragon and the Gorgon and I have a few suggestion for the Dungeons they are on.

Naga City- Replace Bleaty with either Jormungandr or Medusa. Bleaty has no business being there with his Hummougous damage and large ammounts of magic resist.

Dragon isles- Remove/lower the Matron's Resist down and magic resist. These stats do nothing to some classes and absolutely screw over others, they also lower the number of strategies you can use to beat this Dungeon.
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Re: Return of the Unofficial Suggestions Thread

Postby gjaustin on Tue Mar 13, 2012 2:09 pm

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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Tue Mar 13, 2012 4:48 pm

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Re: Return of the Unofficial Suggestions Thread

Postby Hammerfan on Tue Mar 13, 2012 5:40 pm

Ok I now see Bleaty isnt that bad in Naga city.

However, I still feel like the Matron should not have the Resist down. Sure Berzerkers own the dungeon but SO WHAT!? Its a single class! Why is it that a large slew of items and some God boons become useless becuase the class that is good against magic does well in a dungeon with a magic theme?

Also I honestly dont see how a spellcaster class could just barrel down the Matron's huge health pool without abusing Shadenfreude potions (wich are really due for a nerf). So I really think it should be at least lowered to 25%.
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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Tue Mar 13, 2012 6:13 pm

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Re: Return of the Unofficial Suggestions Thread

Postby The Avatar on Tue Mar 13, 2012 7:47 pm

I did it, but not since the magic resistance. My new Assassin strat is Corrode the boss till you run out of tiles, Yendor, and then fireball them till they die, using mid-fight level ups to refill my mana. I either use a JJ gnome or a MA elf. Usually MA.
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Re: Return of the Unofficial Suggestions Thread

Postby Darvin on Tue Mar 13, 2012 7:50 pm

That's not feasible on Dragon Isles, however.

With Dragon Isles, you apply a conventional strategy to beat the first boss, "cheat" to get to the Matron, then swift hands like mad. With the resists, it's another story.
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Re: Return of the Unofficial Suggestions Thread

Postby Hammerfan on Tue Mar 13, 2012 8:16 pm

Well Darvin, the way you did it was incredibly specific strat, with very specific Gliph (wich may not apear) and with a specific class.

If shadenfreude was nerfed and the Guardians were made lv 10 (same stats though) then that strat would be much less effective.

To be honest, the top part of Dragon isles is also extremely annoying for most classes, Assasins are so effective because they can do what other classes cant really afford to do.
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