Keyboard controls in paid version

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Re: Keyboard controls in paid version

Postby Squishy Tia on Sun Mar 11, 2012 1:27 am

As noted by me above, most laptops lack a numpad. That means that the arrows would need to be enabled for movement as well. It works awesomely in the alpha version, and it's a common mechanism for movement in most any game, so why it isn't in the beta client I have no clue.

Not having to bother with the mouse would make this a very much more enjoyable game (it'd be one of only a small number of games that wouldn't require a mouse to work, something I consider a godsend).
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Re: Keyboard controls in paid version

Postby Darvin on Sun Mar 11, 2012 1:55 am

The problem with keyboard movement without the numpad is that the moment you have to move diagonally you have to reach for the mouse.
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Re: Keyboard controls in paid version

Postby q 3 on Sun Mar 11, 2012 4:57 am

Would it be too hard to include fully customizable keyboard controls?
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Re: Keyboard controls in paid version

Postby Darvin on Sun Mar 11, 2012 5:24 am

Depends on how the devs have coded the game. From their previous comments, it seems just about everything is hard-coded, so they'd probably have to rewrite a sizeable chunk of code (still nothing you couldn't do in a day).
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Re: Keyboard controls in paid version

Postby Ara on Sun Mar 11, 2012 11:39 am

Handling diagonals with 2 arrow keys shouldn't be hard to code, especially if actions trigger on key up.

Also, I largely prefer to cast spells using alpha keys (G for GETINDARE, E for ENDISWAL...) rather than numeric keys.
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Re: Keyboard controls in paid version

Postby jenkido on Tue Mar 13, 2012 8:58 am

Darvin wrote:The problem with keyboard movement without the numpad is that the moment you have to move diagonally you have to reach for the mouse.



... which is still better than being forced to hold on to the mouse 100% of the time.
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Re: Keyboard controls in paid version

Postby Kolmar on Tue Mar 13, 2012 4:42 pm

Re: laptops and diagonals, I ended up learning the vi key movements for DCSS pretty easily. The only real hurdle is remembering which of j and k does up versus down. (I want to say j is down, k is up.)
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Re: Keyboard controls in paid version

Postby Windswept7 on Sat Mar 17, 2012 7:21 am

Yes! Thank you OP! I totally agree that was one thing I loved about the free version which i'm finding annoying in the beta.

Keyboard controls.

I currently use a laptop and no it doesn't have a number pad and yes I do have to reach for the mouse when i'm going diagonally. However I prefer it.

Killing mobs and picking up potions via the keyboard arrows or wasd keys was MUCH easier than clicking on everything. Please implement auto pickup of potions and keyboard movement. Otherwise the game is great.
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Re: Keyboard controls in paid version

Postby Windswept7 on Sat Mar 17, 2012 7:31 am

jenkido wrote:+1

Please add an option for keyboard movement. I'm getting carpal tunnel playing the beta*! In the alpha the keyboard was awesome for exploring. Just remove the "auto-attack" with keyboard movement so we don't die when we bump into a level8 :)

(*In all seriousness, I played for 3 hours last night and my mouse hand was cramping up, which doesn't happen to me even after 10 hours of coding)


I agree with this but I really like having the auto attack feature, so it would be great to have that as an option for people to choose between.
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Re: Keyboard controls in paid version

Postby Nateon on Wed Mar 28, 2012 2:40 pm

Yes! I don't know how many times I've accidentally clicked a monster with my laptop trackpad only to die in frustration. Having keyboard controls would make things so much easier for me.
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