Monk(y) Island

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Re: Monk(y) Island

Postby Abraxas on Thu Apr 05, 2012 9:08 pm

Darvin wrote:This has always been the case on dungeons with less open formats. All the more reason to cherish ENDISWAL and WEYTWUT.


Well, of course. What I meant to say is that most levels in general feel like they're less open around the starting area, or at the very least passages tend to be blocked by lower level monsters.

Or maybe it's just a placebo effect, I don't know.
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Re: Monk(y) Island

Postby Darvin on Thu Apr 05, 2012 9:11 pm

I noticed that in the design of many of the challenges, but not with the regular dungeons.
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Re: Monk(y) Island

Postby Fran on Thu Apr 05, 2012 9:23 pm

Bronze Bloodmage being kind of an exception here;
I lost the first time I tried because I couldn't find any beatable monsters at first and wasted alot of tiles.
When I found them however, they were mostly clustered. It's kind of a double-edged sword.
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Re: Monk(y) Island

Postby Abraxas on Thu Apr 05, 2012 9:28 pm

Image

I don't think it's limited to just the challenge dungeons. This is the den of danger, and weird monster alignment aside, situations like this seem to be fairly common now.

Also noteworthy, WONAFYT seems to be spawning near the start of dungeons very commonly, and I actually find myself using it from time to time.
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Re: Monk(y) Island

Postby Darvin on Thu Apr 05, 2012 9:34 pm

Oookay... kinda going overboard there.

This particularly situation might just cause scumming, though. If I'm playing a class like Warlord or Assassin which desperately needs to preserve their popcorn, I'd be inclined to restart if I find myself penned in by level 1 monsters.
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Re: Monk(y) Island

Postby Abraxas on Thu Apr 05, 2012 9:41 pm

Well, that one was a particularly extreme example, but nonetheless it still feels like you'll usually have to kill or WEYTWUT/PISORF/WOAFYT/ENDISWAL your way around a few low level monsters on most dungeons. Or at least the earlier dungeons, which are the ones I'm playing since I created a new profile for this.
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Re: Monk(y) Island

Postby gjaustin on Thu Apr 05, 2012 9:46 pm

Darvin wrote:
I think everyone with a post count of over, say 628, should get a reference in the game.


Here's the list of the top posters, if anyone is interested: memberlist.php?mode=&sk=d&sd=d#memberlist

Distance from first to second to third is actually quite enormous.


You're right. Avatar has as many as the two of us put together.
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Re: Monk(y) Island

Postby The Avatar on Fri Apr 06, 2012 1:14 am

I get two exclusive editions in that case, and I didn't even buy one! Woo hoo obscene amount of posts! ;)


Has anyone noticed AA's attack deteriorates the more protections you take out? I'm about to go crush the 50 protection indomitable.

Also, I assume they're going to make actual silver/gold monk/bloodmage challenges that fit in with their respective new story lines?
JakshdfFiha$#jaigb532i97fbnPKASN*@)sdjbau9a0)f+,Ahghs*hr)sk_sabdh^ujsbUA3{mvio/~dgffdsT^klndf,#ikon%(d

I speak chaos.
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Re: Monk(y) Island

Postby TigerKnee on Fri Apr 06, 2012 3:51 am

I haven't played or posted in weeks and I'm still surprisingly high. The Avatar is pretty nuts though.
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Re: Monk(y) Island

Postby Lujo on Fri Apr 06, 2012 6:07 am

Yeah,

you can ussually notice that when you turn the forums on most stuff has Avatar as the last poster :)

And if there was a 600 post limit I'm still far off, and I actually avoid posting most of the time.
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