sitnaltax wrote:1. If I have physical slots and magical/physical slots, please put my starting physical items into the physical slots. In general I would prefer for glyphs to go into the early slots so I can use consistent keys for them, and potions and . nonclickable items to go into what's remaining.
2. Elves get only 1 mana per 70 conversion points? Were they too strong?
3. This has been asked elsewhere, but if I am facing a monster and it has abilities (like the desert troll), how can I mouseover the abilities to see what they do? Unlike items, I can't stand on the tile and switch tabs.
I am enjoying the beta so far!
We're intending to allow you to swap items in the inventory much easier (without needing a free slot) so would what address problem 1? You can currently just drag items around and reshuffle them that way... Also thinking about setting up customisable hotkeys for specific glyphs somewhere, but that'd probably be a menu thing for later.
Elves essentially get 1.5 ish mana per 100 conversion now. They were a little OP before, yeah, especially with some of the other ways to gain max mana in the game now.
We totally want to add a compendium to the game that would allow you to view individual monster info... The mouseover text for player abilities is what's actually shown for the monster abilities, so if they're not clear it's more of a wording problem on our end (you'd still be confused if you could "expand" them with mouseovers, essentially).