Another early one!

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Another early one!

Postby GoatBot on Thu Apr 26, 2012 1:01 pm

Discussion - Another early one!
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Re: Another early one!

Postby Darvin on Thu Apr 26, 2012 5:11 pm

WHUPAZ set to 75%

Whuuuuut? :o

I hope I'm misunderstanding this

Booster swap preparations now 1-for-1

Well, that's boring, and a nerf for non-humans which were really really dependent on HP->Attack.

Bear Mace improved to 25% knockback

Hey, it actually deals damage now!

Greenblood cost increases at same rate as vineform

I'll redo the math, but I somehow think I won't be moved.

New Wizard Tower prep
Mage Plate adjusted and re-unlockable
Platemail added

Wooo, new content. Anyone who can actually play right now want to post details?
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Re: Another early one!

Postby Malow on Thu Apr 26, 2012 5:19 pm

I don't know about the new items, but why so much nerfing to everything? I know the game is supposed to be hard, but this kind of update just makes me want to five up on succeeding in Vicious Dungeons -_-
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Re: Another early one!

Postby Fran on Thu Apr 26, 2012 5:56 pm

Darvin wrote:
WHUPAZ set to 75%

Whuuuuut? :o

I hope I'm misunderstanding this


Confirmation: Yes, you're misunderstanding this ;)
Whupaz now does *CENSORED*

The mage tower change is nice:
You can prep an extra glyph to spawn, but at the same time, the conversion value of all glyphs is reduced, which is a clever thing to avoid exploits.
Last edited by Fran on Thu Apr 26, 2012 6:21 pm, edited 2 times in total.
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Re: Another early one!

Postby Darvin on Thu Apr 26, 2012 6:02 pm

Confirmation: Yes, you're misunderstanding this

Thanks for the confirmation, and try to avoid breaking the unspoken rule of WHUPAZ in future.

You can prep an extra glyph to spawn, but at the same time, the conversion value of all glyphs is reduced, which is a clever thing to avoid exploits.

Makes sense, but how much does the conversion value drop?

My only concern is that wizards and T3 classes get an extra glyph, so they will be penalized more heavily as a result.
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Re: Another early one!

Postby Lagmalix on Thu Apr 26, 2012 6:13 pm

Wizard silver is ridiculous.

Edit:
Mage Plate -> (-5% att bonus and +1 mp)/level ()
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Re: Another early one!

Postby Fran on Thu Apr 26, 2012 6:23 pm

Darvin wrote:
Confirmation: Yes, you're misunderstanding this

Thanks for the confirmation, and try to avoid breaking the unspoken rule of WHUPAZ in future.


I don't know what you're talking about... just look at my post 8-)

Darvin wrote:My only concern is that wizards and T3 classes get an extra glyph, so they will be penalized more heavily as a result.


The penalty only comes into play when you take the preparation, the game is clever about that; wizard takes no penalty without the prep, just tried it ;)
Haven't tried the prep.

Lagmalix wrote:Wizard silver is ridiculous.


I just completed it... at first I was like WTF? but if you can avoid the boss while he is covered and find WONAFYT early you can do it quite well. It was a change in style and I appreciate that.

Btw, for people that can't play right now, you get the mage plate by completing wizard silver and your reward for gold is, well, nothing. Besides gold being the golem level from the alpha, if you're into that.
Last edited by Fran on Thu Apr 26, 2012 6:29 pm, edited 1 time in total.
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Re: Another early one!

Postby Lagmalix on Thu Apr 26, 2012 6:29 pm

I didn't mean it was hard, it was just very surprising.
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Re: Another early one!

Postby Fran on Thu Apr 26, 2012 6:32 pm

Ok, that's true.
I totally overlooked that some silver challenges grant you preps now. Fighter silver lets you prep the Smith and Wizard Silver lets you prep the Wizard tower.

EDIT:
Thats what you get for preparing the big sword:
Image
Last edited by Fran on Thu Apr 26, 2012 6:36 pm, edited 2 times in total.
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Re: Another early one!

Postby Blovski on Thu Apr 26, 2012 6:35 pm

Nice that the Taurog item conversion punishment is less horrible now - would it be possible to let protections from altar desecration make it punishment-free (the trade off of mana and piety for a few cp is still pretty unattractive as a generic/long-term strategy even without the -10% attack, so giving slightly better exit prospects or a shot at opening up your inventory seems alright to me).
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