Suggestion for QCF:
CunningGabe wrote: I'm not sure how much others feel this way, but I liked the "quests" in the alpha that rewarded you for beating a certain dungeon with lots of different classes. I've been mostly sticking to just a few classes, which is kind of sad; I like playing all of them! But without a clear reward other than "get more money", I'm just not inclined to branch out and replay dungeons with multiple classes. Maybe it would be nice to have some dungeons that did support this kind of quest. Or at least more class-specific (or class-tree-specific) quests.
When the game introduced the four quests of the four corners of the world, I was hoping that there would be 12 quests in total, each made for a different class, but then I saw that the second tier of these quests doesn't have specific class requirements. I think it would keep the alpha's charm if classes were unlocked by completing these quests, and not by buying. And then you'd have to spend money for the goodies that get unlocked through levelling up class buildings. In the end there would be a couple of challenge dungeons which you have to complete with all classes to further unlock new goodies - and these goodies would still need to be bought to be usable as preparations.
This way, we would have the same unlock hierarchy as in the alpha, but so much better because each class plays its own fun mission! And the more you play, the greater your odds because even if you lose, you gain some money, which eventually unlocks goodies.