Tinyboss wrote:First of all: wow, great game, I've been playing 6 hours straight!
I feel like my suggestion is obvious enough that its omission must be a deliberate choice...but juuuust in case, here it is:
"Hey, look, that says DEATH--are you SURE? Click again to DIE."
This is my first day playing, and I've died twice where this would have saved me. Once my finger slipped while hovering over the boss to view its particulars, and the second time, it looked like I could kill a critter with two attacks, so I clicked twice, and ended up dead.
I'm 100% sure that the second time was some legitimate game mechanic that I didn't take account of, and that it won't really happen anymore once I learn the game better. But this kind of death is something of a downer for a new player, and I don't see a drawback to a (maybe optional) confirmation for suicidal actions. Especially given the (really cool) fact that we can run back out at any time and not lose our gold and items, there's really no reason why I would deliberately choose to die.
There are a few situations where you might want to risk death, mostly when you've got a dodge percentage and the reward for winning is higher than what you'll lose if you die
The thing is that if death is removed from the game in some way, then your decisions as a player lose a lot of impact. It's a funny psychological side-effect: One of the key factors in the game feeling as compelling as it does IS that knowledge that screwing up is an ever present danger. Of course, there will be a couple of interaction changes eventually with some of the ways of playing the game that will make misclick deaths less likely, but I doubt that we'll add a confirmation on death. If you're gonna die, you'll die.
Also, was it a Gorgon that killed you? Their death-gaze is mean.