I send a Priest to the Hexx Ruins, armed with the experimental Slayer Wand.

A Priest with a GETINDARE rune can almost ignore the effects of Sethno's magic. The Revenants aren't so bad when you can one-shot most of them. The Slayer Wand let me pick off a Goo Blob-9 that would have been too expensive to kill otherwise, plus it prevents a Revenant-9 from spawning. I like this prep, but think it only has a use on Hard dungeons, and maybe Vicious. On normal dungeons, you can reliably cat-fight the monster-9s for bonus xp, and on Vicious runs the badge of courage might be a better long term investment.
The unexpected appearance of Bleaty at the last minute almost wrecked my run. Since Bleaty can one-shot you, he basically negates all of my class and racial powers. I may as well be using the Guard from the tutorial. I make an emergency conversion to Mystera, who grants me 100 piety for my history of magic use. I take Refreshment and Flames and just accept that I am a 100% spell caster now.
Immediately after clearing Hexx Ruins, Bezar starts grumbling about another buy out. I send a Tinker, who easily finishes the quest and then returns home, leaving the monsters untouched. Just like that, I have a maxed out Bazaar. Eight shops per map!
I decide to follow the Witch strand for a while. The first task is to do a Hoarder run against the Eastern Tundra. Priest is the most obvious choice.

A bit of frustration here. I didn't find any good combat glyphs until the map was fully explored. Notice that I still don't have fireball. It's hiding in the one remaining dark square between the Meatman and the Warlock. I still pull it off, but that really limited my cat-fighting options. The Slayer Wand works out well here. Using it doesn't violate the Hoarder condition, and there was no way I could afford to fight that Meatman-9 with all of my regen resources already tapped.


The next Witch quest is to get the Warmonger badge in the Western Forest. Now, the Warmonger is the hardest badge to get on average, but for Berserkers, it's relatively easy. Conveniently, there is a separate quest to clear the Western Forest with a Berserker. Time to take them both out in one stack.
I didn't take any victory pictures, but it wasn't hard to do at all.
The next Witch quest is basically a freebie: Get the Cheeky badge in the Northern Desert. I send a Wizard, because he automatically starts with a Fireball glyph, making Cheeky a sure thing.

Not sure why I didn't get Purist on this run. I must have accidentally prepped something without noticing. Doesn't matter, because I got that badge the first time I came through here.

I then pick up the 3rd quest, which involves hitting level 10 in the Rock Gardens. This is a very easy quest to pull off, since the maze generates extra monsters as the game goes on. Plenty of raw xp to be had. I decide to send a Rogue, and also decide to snag the Hoarder badge while I'm at it. I make the Rogue an elf because you don't see that very often and race doesn't matter if you don't convert anything. I found Dracul, who gave me the long term staying power to hit level 10. I realized at the last minute that I still don't have the Rock trophy, so I sacrificed some resources and killed Aequitas before knocking off the last brother. The way the map was laid out, it would have been smoother to do it the other way around, but Dracul made up for the lost resources.
At this point, I decide to open up the map some more. I send a Monk the Eastern Tundra. I was nervous about fighting Blah Blah with a Monk, so I prepped the Slayer Wand for an easy level up and the Smuggler's Den for extra exploration.

I got lucky and found a bonus subdungeon as well. You can't really fight Blah Blah if oyu still have black tiles on the map, but subdungeons can be left safely unexplored. I now have THREE submaps worth of tiles to regen fight with, plus level up AND a Chaos Avatar just waiting to happen. I end up kicking Blah Blah's ass so hard that I don't even have to use the subdungeons at all.
Clearing this quest opens up the Witchlight Ruins, which I summarily dispatch with a Rogue:

The east is now as opened up as it can get without purchasing the Paladin upgrade. I decide to open up the western frontier a bit more. A send a Sorcerer to cross Havendale Bridge.

I got kind of screwed here. I didn't find Fireball until the very end. That is bad for Sorcerers, and double bad for Elf Sorcerers. It's triply bad in this case, because no Fireball meant that I basically couldn't fight the Tokoloshe, adn hte fight with Zin Kibaru is balanced around the assumption that you have been harvesting their resistance amulets along the way. Also, I run into Bleaty AGAIN >:(
I used my gold to buy the Elven Boots, which give me 15% magic resistance and +3 mana. The first power is good against Zin Kibaru, while the second power is good against Bleaty. I ask Dracul for Blood Shield, punch Zin Kibaru as many times as I can, and then Fireball Bleaty, and then use the channeled healing to punch Zin some more. Then I level up, take Blood Tithe to gain more piety and increase my Fireball efficiency, and do it again. Bleaty eventually gets burned down to the ground, and I have enough blood pools to Sanguine my health back up for the long, protracted melee battle with Zin. The pools start to run dry, but they gave my so much piety that I can Bloodswell my way to victory.


I'm starting to get warnings about the impending market crash. Things aren't bad now, but they will get worse with each new trophy I find. It's in my best interest to stop getting new trophies for a while and build up enough cash to finish my kingdom. When I think I'm ready, I'll try to snatch up the remaining trophies in one quick series and try to settle things with Horatio as quickly as possible.