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Need More Information...

Postby pjw on Fri Aug 05, 2011 6:06 pm

I might just be missing something(s), but there are some mysteries in the game. :)

1. When you can't upgrade something (upgrade button is grey), does that mean:
a) you already upgraded it, and you're done? Forever?
b) you just haven't gotten to a point in the overall game where you can upgrade?
c) you just don't currently have the requirements to upgrade? (enough gold? other upgrade dependencies completed?)

2. You should know what you're buying. Mystery items suck audibly. (e.g. gate scroll). In a game like this--one that requires planning and strategy--rolling the dice is really annoying. And then, if you buy it, you don't even know what it does, so have to try it to find out. And then you have to assume that your understanding of what happened is correct and there isn't something you're missing. Please don't do this with items.

3. You should know what monster abilities do, for the same reason. If a monster has an ability, then you should be able to mouse-over that ability and get a short explanation; maybe not one with exact numbers and percentages, but one that gives a good idea of what you're getting yourself into if you attack.

In the original game, I was able to deal with some of these things by consulting the wiki, but this time around, that info should be accessible in the game itself in some manner.
Making games is like making hotdogs - its messy, scary, and not at all like enjoying the end product. -Sigma-X
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Re: Need More Information...

Postby Hexagon on Fri Aug 05, 2011 6:24 pm

I agree with all three points.

Also, another piece of information I think is critical for the player, is to know what pleases the gods and what angers them (the wiki helps at the moment, but I think it would be better to have it ingame). There is some satisfaction when you get piety unexpectedly, but there is A LOT of frustration when you lose piety unexpectedly (especially when you just started worshiping that god).

I'm thinking a small mouseover tooltip for each god's avatar menu would be perfect.
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Re: Need More Information...

Postby pakoito on Fri Aug 05, 2011 6:50 pm

pjw wrote:1. When you can't upgrade something (upgrade button is grey), does that mean:
a) you already upgraded it, and you're done? Forever?
Probably, or just placeholder until new levels are added. Endgame stuff comes last in dev scheme.

2. You should know what you're buying. Mystery items suck audibly. (e.g. gate scroll). In a game like this--one that requires planning and strategy--rolling the dice is really annoying. And then, if you buy it, you don't even know what it does, so have to try it to find out. And then you have to assume that your understanding of what happened is correct and there isn't something you're missing. Please don't do this with items.
That item was part of metagame (story). You see something quite expensive you don't knew what it does, so it is kind of challenging you to buy it to see it, if you have enough money. All other item state quite clear what they do. They do are a challenge and puzzle, that's why they're misterious. You can spoil all fun by just looking at any wiki about how to minmax your game but this items I think it only adds into the game.

3. You should know what monster abilities do, for the same reason. If a monster has an ability, then you should be able to mouse-over that ability and get a short explanation; maybe not one with exact numbers and percentages, but one that gives a good idea of what you're getting yourself into if you attack.
Agreed, but it's been already acknowledged and scheduled so no fear.
Last edited by pakoito on Fri Aug 05, 2011 11:24 pm, edited 1 time in total.
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Re: Need More Information...

Postby michal.lewtak on Fri Aug 05, 2011 10:10 pm

Hexagon wrote:I agree with all three points.

Also, another piece of information I think is critical for the player, is to know what pleases the gods and what angers them (the wiki helps at the moment, but I think it would be better to have it ingame). There is some satisfaction when you get piety unexpectedly, but there is A LOT of frustration when you lose piety unexpectedly (especially when you just started worshiping that god).

I'm thinking a small mouseover tooltip for each god's avatar menu would be perfect.

As for this, they already wrote in a blog post that they would be adding a God information panel that fills itself in as you experience Gods' effects (which makes it in itself a fun little metagame). Until it's added to the game, I like to call it the Godex :D (Maybe they'll use this name? :))

Also, a little suggestion for that Godex, QCF: To make it less frustrating to fill in the information (to avoid situations like "yeah, now I know I can't do x, too bad I lost this great session I had because of it"), make the Godex initially display a list of events that trigger piety gain or loss (in random order), and have the player try them out to find out how they affect you. That way, the player is still discovering them step by step, and he's doing it just for fun, by playing a round without preparations. It subtracts the frustration of not knowing vital things and be unable to play strategically, and adds the fun little metagame of filling up your Godex :)
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Re: Need More Information...

Postby pjw on Sat Aug 06, 2011 2:51 am

pakoito wrote:That item was part of metagame (story). You see something quite expensive you don't knew what it does, so it is kind of challenging you to buy it to see it, if you have enough money. All other item state quite clear what they do. They do are a challenge and puzzle, that's why they're misterious. You can spoil all fun by just looking at any wiki about how to minmax your game but this items I think it only adds into the game.


Heh. Now that I actually finished that dungeon and made it back to town, I understand what you mean.

spoilers below!






I think it would be improved if it were somehow made clear that this is not an item to use in the current dungeon (it's not, right? I assume that if I had tried to use it, nothing would have happened? I don't really want to start a new character to find out...).

I'm not talking about spoiling the mystery and the story, just adding something in the description before you buy it, like "You cannot read the scroll and must take it back to your kingdom for study." to clearly distinguish it from useable items like potions.
Making games is like making hotdogs - its messy, scary, and not at all like enjoying the end product. -Sigma-X
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Re: Need More Information...

Postby pakoito on Sat Aug 06, 2011 12:13 pm

If you use it you get a textbox saying it has ancient weird writings and stuff...adding more mystery to it.

Plus, it spawn in every dungeon from the moment you unlock Tier 3.
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