No; Temp resistance and easier movement.
Instead of -50% resistances, make it 5 stacks of curse instead?
The issue I have with cursed is that for non-resistance builds, you can pretty much ignore it.
Also, with curse being added there could maybe be a way to removing it by paying money? Like a potion? Or something?
Darvin wrote:I feel it should stay both on hit and on kill, but you heal 1 stack of curse on level-up and there should be a glyph that enables you to avoid the on-kill curse.
subanark wrote:I still think curse needs to be harmful in more situations... maybe:
Cannot be protected from death
No first strike buff (you still strike first against lower level enemies).
Darvin wrote:Also, with curse being added there could maybe be a way to removing it by paying money? Like a potion? Or something?
Because curse heals naturally as you kill monsters, I don't feel this is necessary.
Users browsing this forum: Exabot [Bot], Google [Bot], Yahoo [Bot] and 7 guests