First off thank you to everyone for all the responses, the community here is very helpful and inclusive which I find is sadly rare. In terms of grind I was definitely referring to learning how to play each character effectively and I completely understand not wanting to just lay it out (it's not much of a puzzle if each step includes solution instructions.) To me it just feels like I spend so much time slowly getting nowhere until I finally get it through my thick head that I shouldn't do that stupid thing I've been doing
I guess for less-than-awesome players like myself it would be nice if there were, say, lots of copies of the early easier quests for me to run through and small, perhaps useless, rewards I got for doing so. That way I wouldn't FEEL the learning curve so much while I was trudging through it. It could add some to the re-playability as well as the more experienced players could blaze through one of the multiple paths to the next set of classes quickly on their initial run-through and then take a new path the next time.
Of course I might not be a great example of the average player, even the 'training' material is a bit too much for my poor brain -- I can't even get past the second of the halfling challenges
