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QCF Design Community • View topic - Sassy Mutations


Sassy Mutations

All things Desktop Dungeons

Re: Sassy Mutations

Postby Blovski on Sat Jun 23, 2012 11:56 am

PQI hates me. Halfling Assassin Hexx Ruins Warmonger. Not great. I have no money because just bank upgraded. So purist. Gods are pactmaker, Dracul and Mystera : ( Second boss is Goo.

I think this is not going to be a win.
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Re: Sassy Mutations

Postby Lujo on Sat Jun 23, 2012 11:57 am

Indeed, but if you are walled off then LEMISI is the only thing besides ENDISWALL. And not just if you're walled off - there are places where the exploration is unreachable because of the unpassable terrain. Grabing one early in Ick Swamp is a godsend, it makes DI a lot more doable, and so on and so forth... Even Doubledoom!

And it's quite good for tricky places with 2 bosses, especially fi they're both fat like in the Slime Pits. If people are having trouble with 2 boss dungeons where they might use LEMISI with poison to reach quite a bit more exploration than they would naturally, it's worth giving it a try and experimenting with it. ;)

Especially if theyre in the "explore everything for bonuses then damage spike the boss" stage of player expirience.
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Re: Sassy Mutations

Postby The Avatar on Sat Jun 23, 2012 12:15 pm

I really only use LEMISEE to reveal all my altars, glyphs, and subdungeons. But I love it.

Any thoughts on the new Cursed Oasis. It seems a bit hard for a hard dungeon, at least when I compared it to shifting passages.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Sassy Mutations

Postby Blovski on Sat Jun 23, 2012 12:31 pm

Um, I nailed it first time with a purist goblin thief so I'd say it's way easier than Slime Pit, Ick or that lot. Don't know if I just got lucky but I didn't find it too bad. Can't remember what's changed because I only did two runthroughs last build but it was pretty manageable.
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Re: Sassy Mutations

Postby gjaustin on Sat Jun 23, 2012 12:40 pm

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Re: Sassy Mutations

Postby dislekcia on Sat Jun 23, 2012 12:40 pm

We just hotfixed the JJ crash and BLUDTOPOWA giving you health instead of removing it (if only just a little).
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Re: Sassy Mutations

Postby gjaustin on Sat Jun 23, 2012 1:02 pm

New Transmuter with Earthmother is pretty fun. Stacking DR allows you to use your damage boost on much higher enemies and the free IMAWAL (and plants to target) gives you a bunch of conversion points.

And I had underestimated the new LEMISI.
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Re: Sassy Mutations

Postby TigerKnee on Sat Jun 23, 2012 2:10 pm

The free glyphs on conversion have 0 CP unless something has changed...
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Re: Sassy Mutations

Postby Lujo on Sat Jun 23, 2012 2:20 pm

You get free glyphs on conversion now? Whait a minute...

I think he ment that casting the IMAWAL as a Transmuter gave him CP.
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Re: Sassy Mutations

Postby booooooze on Sat Jun 23, 2012 2:46 pm

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