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QCF Design Community • View topic - Good Versus Evil


Good Versus Evil

All things Desktop Dungeons

Re: Good Versus Evil

Postby Lujo on Fri Jun 29, 2012 9:34 pm

I almost got pwned by Shifty Brickwork!
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Re: Good Versus Evil

Postby fall_ark on Sat Jun 30, 2012 12:23 am

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Re: Good Versus Evil

Postby fall_ark on Sat Jun 30, 2012 4:07 am

Well, they do have breathing space between them, but still....
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Re: Good Versus Evil

Postby TigerKnee on Sat Jun 30, 2012 7:22 am

Has anyone tried out the new power up boosters yet?

I assume this is probably one of the "teach newbies to regen fight" mechanics but I'm not sure if the effort->reward ratio of working around instantly picking up your powerups (especially if they're lying in the middle of a passage) is worth it.

The damage one seems way too earlier game, the health one is a bit of the opposite (it's almost like giving a mini blood-pool feature) and the mana boosters seem constant all the way through (but is dependant on having good glyphs)

Edit: Wait, they're the level 3 upgrades now? Okay, I guess they aren't intended as a newbie teaching tool then.
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Re: Good Versus Evil

Postby Nandrew on Sat Jun 30, 2012 8:13 am

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Re: Good Versus Evil

Postby Blovski on Sun Jul 01, 2012 12:45 am

Just taken a gnome bloodmage on a specialist/faithless run in Slime Pits (worked like a charm)... came out with plenty to spare.

Two things

1. The bloodmage feels a lot more right thematically now. Also much more intuitive to use.
2. New Bludtopowa is very good

New Bludtopowa - interesting both as a spiking resource but also as the *only* universally regen-preventing map exploration tool we have atm. I used it clear the exploding signpost dungeon mid-meaty (that was some phenomenal synergy right there) for a schadenfreude and bloodpools.

Anyway, brief thoughts, it doesn't need the Lemisi smartness to be a top tier glyph. In fact, having that actively undermines Lemisi. It is very strong (I'll have to see it in typical/non-BM use before I give a verdict), feels a lot better than the old Bludtopowa and has multi-dimensional usefulness.
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Re: Good Versus Evil

Postby Lujo on Sun Jul 01, 2012 10:15 am

I almost got pwned by Shifty Brickwork!
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Re: Good Versus Evil

Postby TigerKnee on Sun Jul 01, 2012 10:35 am

Aye, I've been thinking about Dwarf Bloodmage now. Now they seem to have a race that they can use better than anyone else.

Though honestly I still prefer Orc Bloodmage just because of the art. It's so... Warcraft-ian. In a good way.
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Re: Good Versus Evil

Postby Blovski on Sun Jul 01, 2012 10:58 am

^ Main thing with healthmonster is that GG is far and away the best starting deity (getting +32 or so hp right off makes a big difference, and he offers bonuses for glyph conversion... JJ's +20 health is much slower to get and sacrifices some %-based healing). GG Paladin remains my big synergistic one just because it puts most of the %-based healing things in the game together with a really big early health bonus.

If you're taking Drac in that kind of strat you really want to convert in (so you've already got boosted health/resistances/whatever) and be able to convert out (potion use, again). It could work but I don't know if itd be better than just going elf/gnome for better mana spiking. Think in many ways the main source of power for it is how it's stackable with the other big mana regen spikes (Earthmother, Refreshment), especially if you leave your subdungeons alone for the endgame. I mean, it worked for me without them, but on vicious I think that's where the power will come from. If you're healthmonstering for a big end-game Bloodtopowa use alone, I think halfling priest is maybe your best bet.

But yeah, JJ/Dracul/EM warlords with bloodtopowa might be an interesting use of it.
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Re: Good Versus Evil

Postby Lujo on Sun Jul 01, 2012 11:25 am

I almost got pwned by Shifty Brickwork!
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