CoolBoy wrote:1. When your character is over a stairway or shop, give the option to return the window (bottom right corner) to its standard view. I can foresee moments when the only path forward would force you onto one of these tiles, thereby removing your access to inventory and spells in battle.
CoolBoy wrote:2. The way items are converted could be made clearer. For instance, why do certain items have higher values than others? Perhaps assign them conversation payouts in their descriptions.
CoolBoy wrote:3. I can't recall exactly what line, but about the third or fourth text popup when you are introduced to the kingdom, has a line which I think is missing the letter "a." Sorry I'm not more specific, I can't recall it exactly. Overall though, your writing is both humerous and well written.
CoolBoy wrote:4. I'm not sure this is even possible, but I would kill for a music track when adventuring.
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