
But then again, since various floors work like puzzles with different solutions and mandate item cycling and inventory management (and allow me to showcase stuff), as well as the "oh s**t!" quotient from each floor having fatter and fatter monsters, with gods changing every so often and all that... doing the same thing over and over and over after so many permutations and "twists", and having that one thing be enough... Horatio looks really fat when you look at him after all those floors, and I use up a whole bunch of different resources on the other guys... I watched the thing and thought about it a lot and it just felt downletting.
Being able to justify doing a different thing whenever I go floor hopping would be a lot more "throw everything at him!" kind of thing, and would really make Gaan'Telet look and feel like the ultimate trickshot. And now it probably will.
Also, the spike guide fits in here as well, I had the idea to film various spikes in execution and have links to them in the guide. Doing Taurog and TT for example would really show that you have to put some effort into it, watching a pre-nerf Drac vid would be like. "Ok, so the dude just joined up with this guy, and... killed the other guy. Just like that.". When you can see one spike and then immidiately the other the difference is staggering and immidiately noticeable.
Now that you have to at least have popcorn on the side it'll be lot more even.
