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QCF Design Community • View topic - Overgrowth


Overgrowth

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Re: Overgrowth

Postby Lujo on Fri Jul 06, 2012 9:22 pm

And make super meat man a mite easier to tackle.

EDIT: And they made the +1 item :D And it's available from the get go. This sould make the early kingdom developmet lots more fun and interesting ^^
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Re: Overgrowth

Postby The Avatar on Fri Jul 06, 2012 9:35 pm

Unless you have Whurgaburgle. So it's a choice between regen fighting or discharging the burning.
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Re: Overgrowth

Postby Darvin on Fri Jul 06, 2012 9:38 pm

Why not regen, then discharge the burning? Best of both worlds.
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Re: Overgrowth

Postby Lujo on Fri Jul 06, 2012 9:49 pm

Yeah, you dump your health into it, then your mana, then regen.

Wow, this change to BURNDAYRAZ tied up so many things I'm amazed the game had so much design space to squeeze in subtle stuff. Makes people pay attention to both health regeneration AND burning, that's 2 obscure mechanics with one small change. Wow.

And a third Planescape reference to Bloody Sigil :lol:

EDIT: And having both Bloody Sigil and Burning of some sort buffs LEMISI in a small way :shock:
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Re: Overgrowth

Postby The Avatar on Fri Jul 06, 2012 11:05 pm

A very small way ;)

Is the bloody sigil's boost doubled by DISCIPLINE?
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Re: Overgrowth

Postby fall_ark on Sat Jul 07, 2012 12:37 am

Though now that there are so many strings tied to BURNDAYRAZ (also regen) we'll probably need some tutorials for both of them.

Fireball got: Magic resistance, stack burning, Trigger stack burning, fireball retaliation.

Regen-fighting got: Poison, Burning, Fast-regen, on top of the whole lvl-regen concept.
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Re: Overgrowth

Postby gjaustin on Sat Jul 07, 2012 1:58 am

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Re: Overgrowth

Postby Lujo on Sat Jul 07, 2012 8:29 am

Megalol at the Slyer Wand balancing :lol:

Athough the tooltip is a bit misleading now :snigger:
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Re: Overgrowth

Postby Darvin on Sat Jul 07, 2012 8:50 am

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Re: Overgrowth

Postby The Avatar on Sat Jul 07, 2012 10:53 am

What did they do to the slayer wand? I didn't see that in the patch notes.
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