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QCF Design Community • View topic - Overgrowth


Overgrowth

All things Desktop Dungeons

Re: Overgrowth

Postby Lujo on Sat Jul 07, 2012 11:18 am

I almost got pwned by Shifty Brickwork!
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Re: Overgrowth

Postby TigerKnee on Sat Jul 07, 2012 11:19 am

Is that really supposed to be intentional? Because that's pretty nuts considering one of its main uses is to clear choke points.
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Re: Overgrowth

Postby Lujo on Sat Jul 07, 2012 11:39 am

I almost got pwned by Shifty Brickwork!
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Re: Overgrowth

Postby The Avatar on Sat Jul 07, 2012 12:01 pm

Agreed, that kills it's main use. All it does is make it worse for some meager exp.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

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Re: Overgrowth

Postby Blovski on Sat Jul 07, 2012 1:10 pm

New Drac changes seem basically fair. Just played around with him with a purist tinker on Cursed Oasis with a vampiric sword transloc'd and body pact + stone sigil to hit 40-50%ish resists. New Bloody Sigil is actually an item I can use. Good place for the +regen power to go. Patches log is much appreciated. Did Matron not have 50% MR anyway? (if so, should probably cut that down a tad).
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Re: Overgrowth

Postby The Avatar on Sat Jul 07, 2012 2:02 pm

She already had it, but that hasn't prevented people from fireballing her to death.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Overgrowth

Postby Sidestepper on Sat Jul 07, 2012 7:03 pm

The Slayer Wand change is weird. If you were using it to pick off a level 9 monster during the popcorn phase, the change has no real effect at all. If you were using it on a level 5 monster to get a quick boost to 2nd level, then it actually gives you more harvestable popcorn (with a bit of 'cooking,' of course).

It does completely remove its ability to clear chokes, which I always considered to be a suboptimal, albeit sometimes necessary, use. Overall, I'd say the wand is about the same, maybe even slightly stronger now. Not sure what the intention was.
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Re: Overgrowth

Postby Bloggorus on Sun Jul 08, 2012 4:43 am

I use the wand to

a) level catapult
b) take out a monster I dont want to kill anyway, like a high level AA, wraith or curse monster.

When you combine these two uses, it can be OP. Obviously the devs decided to side with catapulting and nerf the elimination of monsters (they are obsessed with us fighting monsters, honestly)
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Re: Overgrowth

Postby The Avatar on Sun Jul 08, 2012 4:47 am

The new AA thing is annoying. I was using the wand to help nostalgia spawn bottlenecks in grimms grotto.
We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Download over at ddmod.weebly.com!
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Re: Overgrowth

Postby Lujo on Sun Jul 08, 2012 5:09 am

I thik it was the only way to nerf it really, and it was a bit too usefull.

I mean, it used to do 2 things at once - provide 1-9 expirience remove a potential roadblock. If they kept the roadblock utility, and "lost" the XP, then noone would use it (there's other eploration stuff handy, not preppable though).

I wouldn't mind having the mine bombs as a prep though, but only if they came in sets so it would be an "exploration / CP" multiple choice kind of deal.
I almost got pwned by Shifty Brickwork!
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