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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Zaratustra on Sun Aug 07, 2011 11:58 am

I take I can't get poisoned in Easy dungeons? Either way, I can't poison enemies either. Kinda weird that there's no note anywhere about it.
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Re: Bug reports (Spoilers ahoy!)

Postby spoomak on Sun Aug 07, 2011 12:12 pm

If Taurog gives enough penalty to the player, his attack bonus can go below -100% and the player's damage will become negative. The player can then heal monsters by hitting them. Seems kinda silly :) . Perhaps -100% should be the low limit for attack bonus.
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Re: Bug reports (Spoilers ahoy!)

Postby michal.lewtak on Sun Aug 07, 2011 12:46 pm

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Re: Bug reports (Spoilers ahoy!)

Postby shaf on Sun Aug 07, 2011 1:19 pm

I one Dungeon I've found a Wraith Boss that has no information in the Popup All that appeared was the OK button, and there was no Character Description when i did a mouseover the Wraith.

Image
Last edited by shaf on Sun Aug 07, 2011 3:20 pm, edited 3 times in total.
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Re: Bug reports (Spoilers ahoy!)

Postby NordOst on Sun Aug 07, 2011 1:20 pm

I just finished dungeon that requires dwarf character to complete and got a reward item that grants poison immunity (forgot it's name). At this moment my Guild was Lv2 and has 3 used locker slots, so i wanted to upgrade Guild to Lv3 and put anti-poison amulet in new locker slots, but it's just become unselectable.
It's a bug i suppose, isn't?

http://img856.imageshack.us/img856/2979/ddbug1.jpg

Oh, by the way. Advisor recommendation on ^ picture says about new challenges in Explorers Guild, but i finished them long ago (have Starter Pack only at that moment). So i think it's a little bug too.

Upd: If you found boss using LEMMISE glyph you got a empty popup window instead of boss introduction.
Last edited by NordOst on Sun Aug 07, 2011 9:03 pm, edited 1 time in total.
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Re: Bug reports (Spoilers ahoy!)

Postby Intoxicatious on Sun Aug 07, 2011 5:47 pm

I was using the Soul Orb to negate Mana Burn, however it didn't seem to work as intended. I attacked a Murkshade and was afflicted with Mana Burn. My mana dropped to zero and I had no regen, so I used a Mana Potion to cure myself. Then I attacked another Murkshade and this time my mana didn't drop to zero, but I still couldn't regen. Weird.
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Re: Bug reports (Spoilers ahoy!)

Postby Nico3ck on Sun Aug 07, 2011 6:47 pm

On troll bridge, when transmuting the heart looted for the troll guard (as a halfling), several potion where created.
When I tried to pick up one, my character was teleported to the lower left of the map (boss was already down).

Image
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Re: Bug reports (Spoilers ahoy!)

Postby shaf on Sun Aug 07, 2011 7:16 pm

Duplicate Bonus for first Altar desecrated

I've only noticed this with Taurog so far, When Worshiping the God the first other gods altar you desecrate can be done twice therefore giving a double bonus.
This has happened to me because the Popup message to desecrate the first altar is too slow, I've already destroyed the altar before the message appears.

With the current build (Aug. 5) I have been able to consistently duplicate this by playing as a Fighter or Thief class.
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Re: Bug reports (Spoilers ahoy!)

Postby MuF on Sun Aug 07, 2011 7:59 pm

Dracul seems to be suffering from the same generosity glitch than Taurog.
I got a sweet +306 piety upon worshipping him, which seems quite uncharacteristic of him...
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Re: Bug reports (Spoilers ahoy!)

Postby Agbaar on Sun Aug 07, 2011 8:49 pm

Finished the dungeon that got me the lockerable Collar (I forget the exact name, but it was from the easy dungeon that makes you play as a Monk). At the time, my locker was already full. Ultimately, this caused me to lose access to the item.

1) I only had 3 spaces at the time, and upgraded to the Lvl 3 Guild Hall to get 3 more spaces, but it still wouldn't let me store the item away.
2) Shouldn't I have the option to remove an existing item from a locker space, or to replace one of the items with a new one? As it stands, the only way it seems like you can get rid of one is to take it into a dungeon and destroy it, and with that mechanism if you pick up a new item and are out of room, it's too late to make room.
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