Slightly related, what if Smuggler's Den replaced one of the 1st level monsters with a 2nd level one? I might actually use it the way it was intended if it did that.
I like this idea.
Slightly related, what if Smuggler's Den replaced one of the 1st level monsters with a 2nd level one? I might actually use it the way it was intended if it did that.
Lujo wrote:(seriously people, he's a powerfull newbie crutch, if that crap worked in the endgame 100% what would be the point?).
Darvin wrote:Pre-buff Fighter wasn't so much a newbie crutch as he was just plain bad. The new leveling curve he got was a massive buff, easily counted amongst the most powerful class features in the game. Taurog in his current state is not comparable to pre-buff fighter...
TigerKnee wrote:Ah, but the point is not pre-buff Fighter's power level but rather, the fact that the argument made against buffing the Fighter:
"If we buff the Fighter and we have a super simple class that can win all of the dungeons in the game, what motivates the player to use any other class in the game?"
Lujo wrote:I don't think anyone can demand Taurog be made 100% applicable everywhere on "all playstyles should be viable everywhere" grounds, because worshiping Taurog isn't a "playstyle".
TigerKnee wrote:Lujo wrote:I don't think anyone can demand Taurog be made 100% applicable everywhere on "all playstyles should be viable everywhere" grounds, because worshiping Taurog isn't a "playstyle".
Why would you say that? It seems to me that someone would choose to worship Taurog if he wanted to focus on the "physical" aspects of the game vs something like using glyphs or plant/wall managements.
The gods offer benefits in return for "warping" your gameplay style by imposing new "rules." The general power level for worshipping does tend to be greater than the power level of an atheist, but it's not like worship is strictly superior in every facet of the game.
Thus, a playstyle choice.
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