Frustrated

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Re: Frustrated

Postby Darvin on Tue Oct 16, 2012 4:52 pm

Yeah, I'm beginning to realize that the wiki is going to get a lot of traffic post-release. I'm totally split on whether we should include puzzle solutions. On the one hand, they will be available to anyone who wants to Google, but on the other hand that's a pretty big spoiler.

While I don't think it's the end of the world if the god puzzles are a little out there, the Halfling and Gnome puzzles need to be toned down. Venom Ward and Soul Orb are two items everyone should have in their shop pool, and locking them away behind these nasty puzzles isn't nice.
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Re: Frustrated

Postby The Avatar on Tue Oct 16, 2012 11:53 pm

The name suits the halfling and gnome situation perfectly: Frustrated. This is definitely the biggest feeling I had when I played them. Really. They're too hard.
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I speak chaos.
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Re: Frustrated

Postby Lujo on Wed Oct 17, 2012 5:29 pm

Gavster wrote:2) To finish a map with the monk takes so much longer and again feels slow. Not really sure how thats workable though. Hes a cumbersome character.


He's also the resident "when you see it, you will s**t bricks" character. Give him a try here and there when you significantly change the state of what you've unlocked around the place and what gods you god/tactics you got comfortable with, you may be surprised :)

Have fun :)
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Re: Frustrated

Postby lucad on Wed Oct 17, 2012 6:28 pm

Gavster wrote:2) To finish a map with the monk takes so much longer and again feels slow. Not really sure how thats workable though. Hes a cumbersome character.


I just love the monk :#. I think the concern here is that his strategy differs a lot from the other classes in a way that he really shouldn't be played as your normal-other-guy. As people already suggested and stuff, try other race combinations and focus on base damage items, not %age. Things will flow better, trust them.

Gavster wrote:3) The difficulty of the challenge quests and the explorers guild is ridiculous. While i like a bit of intellect in games, too much just feels like its work. It might be alright for people with an engineering degree but i've finished one explorers guild quest.


I know right? Some of the challenges are really difficulty, but I'd really like if they remained that way... I don't really like puzzles that you can tackle on one afternoon and destroy them all. Due the fast play style of DD, if they were any easier I think they'd get boring and pointless but... It may be the biased opinion of a puzzle lover. :P
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Re: Frustrated

Postby dislekcia on Thu Oct 18, 2012 11:26 am

Nandrew did spend quite a bit of time on the Halfling and Gnome puzzles this week, let us know if you like the changes to them come friday :)
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Re: Frustrated

Postby Darvin on Thu Oct 18, 2012 4:23 pm

dislekcia wrote:Nandrew did spend quite a bit of time on the Halfling and Gnome puzzles this week, let us know if you like the changes to them come friday :)

Definitely will give them a whirl and get back to you on this. Some more flexibility and open-ended solutions are definitely good.
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Re: Frustrated

Postby Nandrew on Fri Oct 19, 2012 9:42 am

Darvin wrote:
dislekcia wrote:Nandrew did spend quite a bit of time on the Halfling and Gnome puzzles this week, let us know if you like the changes to them come friday :)

Definitely will give them a whirl and get back to you on this. Some more flexibility and open-ended solutions are definitely good.


Actually, the final approach was quite the opposite: levels have been adjusted to require the same solution, but in a less open-ended manner. Having too many options tends to be rather overwhelming, I think, and I've tried to narrow the possibility space so that people can think about solutions more easily: or at least not have to project x million different possible scenarios in the hopes of finding the one "right" answer.
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Re: Frustrated

Postby Nandrew on Fri Oct 19, 2012 9:47 am

Also, in some instances, slamming down on one or two unintuitive aspects of a solution (casting LEMMISI on a fully-revealed map, converting a starting item before actually using it, etc).
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