1. Nope, not tracking boons that solidly yet. Could probably expand on them but not sure about the benefit to the game right now - trying not to make large changes in design anymore.
Boons are not so much a concern, because for most deities they are not mutually exclusive. With GG, whether I used humility or not has no bearing on my ability to use cleansing. With Pactmaker, picking a warrior pact precludes
a body pact, and vice-versa. As a result, in-depth analysis of how his pacts are being used is far more meaningful.
My only serious balance concern is spirit pact, which I personally have not used ever
since the orc nerf. Beyond that, I'm just curious.
2. Tracked, but requires lots of data manipulation to find out. Will probably do this eventually when I have a week to actually crunch the whole dataset after I've pulled it down.
Cool; I'm curious to see where most players are hanging out.
3. Total attempted runs since we started tracking: 650634. Total victories recorded: 142132. Total runs fled from: 137316. (Total time played is trickier and again, requires me poking the complete dataset pretty hard)
Does that also include disconnects where the user began the run and then navigated away from the page? There's enough guess-work here trying to filter out scum-runs.
4. Runs started with:
I'm actually surprised to see gnomes and halflings so low compared to humans. I would have thought beginners would be flocking to the potion-races in droves. Otherwise, not at all a surprising breakdown.
Never in a million years would've guesst the short buggers were so popular. And this is coming from a guy who never had a DD binge which didn't end up with a serious CP system abuse. If this is "all time" statistics, it would make sense, but small wonder the general public finds the game hard
The issue is that on the normal-difficulty 1-boss dungeons, a halfling or gnome gives you enough spiking power to absolutely steamroll just about any boss with just about any class. However, this damage-spiking becomes increasingly difficult to leverage as the dungeons get more intense and endurance-based. Ten healing potions will let you steamroll the Iron Man, but it won't necessarily get you past Anoobis.