I don't know since when the critters in the arena are bloodless, but that makes things extraordinary hard on the vampire. Sure, that was some pretty suboptimal playing I just did, but even disregarding that you're at a severe disadvantage compared to other classes due to having way less ressources from the tiles and no blood in exchange. I guess this was intended as a nerf for those goddamn bloodmages? Totally screwed up my run, unhappy now
Just played an Orc theif with extra attack boosters and a Tri-sword. Wow. Orcs with extra boosters crush.
I was a huge fan of the old attack booster prep, and now that it's back I'll be waving its flag again. Any race that isn't human gains immensely from even a small increase to their attack bonus, and Orcs arguably get the best deal out of anyone. This change will definitely open up non-human builds to the melee specialist classes.
Avatar: That is one seriously weird item. I'm sure we'll do our best to break before the end of the week.
Also, wow, the booster preps are back on the map! They are easily on the same power level as the 3 glyph preps now. The attack booster is the one that's going to attract the most attention, but I can think of uses for the other two as well.
I think you'll need WEYTWUT to make it really shine. This would let you do a fireball/attack/fireball combo without being hit by the counter effect. Another possibility may be to try it on the Berserker, who only has enough mana for one fireball anyways. Aside from very high resistance characters, however, you're still going to prefer an attack over a fireball if the counter effect cannot be neutralized, so it'll be a tough one to apply.
Until I've had an opportunity to give it a spin, I'm betting it'll be a poor man's GETINDARE.