Suggestion: Sound effect for a successful poisoning?

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Suggestion: Sound effect for a successful poisoning?

Postby GG Crono on Mon Aug 08, 2011 11:00 pm

See above. It would be nice if we could get a sound when APHEELSIK goes off as intended, or if not that, some other kind of indicator. A green tint, maybe? It can be kind of annoying when you're trying to poison, say, a goat and it's not immediately clear if it worked.
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Re: Suggestion: Sound effect for a successful poisoning?

Postby FDru on Tue Aug 09, 2011 12:52 am

Successful poisoning shows a bunch of green bubbles over the target for me (failure shows a red star shaped effect flash over the target).
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Re: Suggestion: Sound effect for a successful poisoning?

Postby GG Crono on Tue Aug 09, 2011 1:29 am

I could have swore I was seeing the effect on failed poisonings too. Huh.

Well, a sound effect would still be nice. :D
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Re: Suggestion: Sound effect for a successful poisoning?

Postby fall_ark on Tue Aug 09, 2011 1:40 am

Speaking of which, shouldn't spell failure has some form of audio clue?
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Re: Suggestion: Sound effect for a successful poisoning?

Postby Deadman on Tue Aug 09, 2011 4:38 am

I'm working under the assumption that there's still a decent amount of sound effects that will be implemented later on.
Like a simple conversion sound effect (I get so used to the piety sound when I convert something it feels empty when I convert and don't have an approving god playing audio for me)
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Re: Suggestion: Sound effect for a successful poisoning?

Postby dislekcia on Tue Aug 09, 2011 9:53 am

Deadman wrote:I'm working under the assumption that there's still a decent amount of sound effects that will be implemented later on.
Like a simple conversion sound effect (I get so used to the piety sound when I convert something it feels empty when I convert and don't have an approving god playing audio for me)


That's a perfectly reasonably and logical assumption. Thankyou for making it :)

For everyone not making it, yes we're actively working on sounds for everything in the game. How could we not?
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