Now that I've played enough, just thought I'd give some game play thoughts
Races and classes mesh well. Sorta corn-holes some classes into some races, but I can still see a "Human Wizard becomes fighting god" potential.
Tooltips: Need more, need more clear ones, need nice big explanations.
The flow needs work. Lots of work. None of the quests were as charming as the tutorial, which I enjoyed reading. The rest were whimsical but weren't as impactful or funny. I'd suggest making them more meaningful, such as the first batch of puzzles which were excellent. Now I don't bother to read them, which is what MMO players do when they realize they'll never be any different. Yea yea, give me my 250-500 gold etc. etc. This has to stop. You guys are better then that, and so is this game.
Example of bad flow: Went through ENTIRE run through before restarting before figuring out scroll thingies unlocked shops. Maybe this is just a throwback to roguelikes where that discovery DID make me jump for joy. But I question how hardcore you want this game to be. Either way there could've been WAY more hints then a random shop stall that sold something that seemed useless. The witch flow was bad, the quest for it was unchallenging and stupid (Unlike the glowing guardian challenge which took some thought and planning), and it seemed broken.
Better rewards: Saw inklings of this with quests that unlock upgrades for no pay, I'd like to see better.
Achievement system: I see the medals at the end of a run, we need to keep a tally and have way more fun achievements. Maybe put in some self restrictions when starting a run for bonus points/gold (DO the run and never worship a god! X2

. The original "Fable" had a boasting system that was quite nice for this.
Speaking of gods. They need balancing. I never need anyone but Taurog. It breaks my lawful good heart but I almost never lose once I can get to his delicious altar. The glowing guardian is lame because you have to go back to the altar every time for sanctifying strike(Bad flow) and he just generally blows. The magic good (Something annur), is interesting because you can wipe a whole map of HP, but is otherwise advanced tactics only (Perhaps okay). Tiki Tooki is broken. And I haven't even gotten to some of the rest.
I think the biggest balance problem is randomness. Taurog is great because I can ALWAYS please him. All I gotta do is murder folk. The others are more at the mercy of the RNG. What if there's no high level guys I can reach? (Glowing Guardian), what if I can't one hit something? (Tiki). Maybe that's how it was meant to be and Taurog is just OP, but every other deity just feels like there's no sensical way to serve them. And when I say sensical, I mean there SHOULD be a way to serve them when you worship them. But very often there isn't, and I explore WAY too much of the map trying to find a good route to make them happy. Which is good, but it kills me WAY more then it helps me. Unless I pick Taurog, then I just kill everything.
Still haven't played most of the classes or unlocked a lot of stuff. Just throwing up some thoughts