[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 120: preg_filter(): The /e modifier is no longer supported, use preg_replace_callback instead
QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Lokai on Tue Aug 09, 2011 1:35 am

I've noticed that consuming the 10% increased attack badge no longer actually gives you protection from death. Tried it on three different dungeons with three different classes and in all cases it didn't work.
Lokai
 
Posts: 5
Joined: Mon Aug 08, 2011 8:39 am

Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Tue Aug 09, 2011 2:55 am

Mana cost for BLUDTOPOWA is shown as 2 MP when held by a Berserker. Still works normally (no mana consumed on activation or deactivation).

*Edit: Similar with Wizards, who show -1 MP cost (but still works normally).
q 3
 
Posts: 776
Joined: Fri Jun 24, 2011 5:36 pm

Re: Bug reports (Spoilers ahoy!)

Postby topagae on Tue Aug 09, 2011 6:44 pm

Now that I've played enough, just thought I'd give some game play thoughts

Races and classes mesh well. Sorta corn-holes some classes into some races, but I can still see a "Human Wizard becomes fighting god" potential.

Tooltips: Need more, need more clear ones, need nice big explanations.

The flow needs work. Lots of work. None of the quests were as charming as the tutorial, which I enjoyed reading. The rest were whimsical but weren't as impactful or funny. I'd suggest making them more meaningful, such as the first batch of puzzles which were excellent. Now I don't bother to read them, which is what MMO players do when they realize they'll never be any different. Yea yea, give me my 250-500 gold etc. etc. This has to stop. You guys are better then that, and so is this game.

Example of bad flow: Went through ENTIRE run through before restarting before figuring out scroll thingies unlocked shops. Maybe this is just a throwback to roguelikes where that discovery DID make me jump for joy. But I question how hardcore you want this game to be. Either way there could've been WAY more hints then a random shop stall that sold something that seemed useless. The witch flow was bad, the quest for it was unchallenging and stupid (Unlike the glowing guardian challenge which took some thought and planning), and it seemed broken.

Better rewards: Saw inklings of this with quests that unlock upgrades for no pay, I'd like to see better.

Achievement system: I see the medals at the end of a run, we need to keep a tally and have way more fun achievements. Maybe put in some self restrictions when starting a run for bonus points/gold (DO the run and never worship a god! X2 ;). The original "Fable" had a boasting system that was quite nice for this.

Speaking of gods. They need balancing. I never need anyone but Taurog. It breaks my lawful good heart but I almost never lose once I can get to his delicious altar. The glowing guardian is lame because you have to go back to the altar every time for sanctifying strike(Bad flow) and he just generally blows. The magic good (Something annur), is interesting because you can wipe a whole map of HP, but is otherwise advanced tactics only (Perhaps okay). Tiki Tooki is broken. And I haven't even gotten to some of the rest.

I think the biggest balance problem is randomness. Taurog is great because I can ALWAYS please him. All I gotta do is murder folk. The others are more at the mercy of the RNG. What if there's no high level guys I can reach? (Glowing Guardian), what if I can't one hit something? (Tiki). Maybe that's how it was meant to be and Taurog is just OP, but every other deity just feels like there's no sensical way to serve them. And when I say sensical, I mean there SHOULD be a way to serve them when you worship them. But very often there isn't, and I explore WAY too much of the map trying to find a good route to make them happy. Which is good, but it kills me WAY more then it helps me. Unless I pick Taurog, then I just kill everything.

Still haven't played most of the classes or unlocked a lot of stuff. Just throwing up some thoughts
topagae
 
Posts: 37
Joined: Mon Aug 01, 2011 10:55 pm

Re: Bug reports (Spoilers ahoy!)

Postby PeaceChaser on Tue Aug 09, 2011 7:11 pm

Image

I'm stuck :(

I converted a glyph as a gnome, and a mana potion appeared on the ground. I picked it up and it teleported me into the wall. This happened twice.
User avatar
PeaceChaser
 
Posts: 118
Joined: Tue Jun 14, 2011 8:39 pm

Re: Bug reports (Spoilers ahoy!)

Postby NordOst on Tue Aug 09, 2011 10:11 pm

I was in hard "swamp" dungeon where i noticed that all vampires have a small hp boost overexceeding they default hp value, weird.

Some pics:
http://img844.imageshack.us/img844/8177/ddbug24.jpg
http://img37.imageshack.us/img37/7135/ddbug23.jpg
http://img819.imageshack.us/img819/5520/ddbug22.jpg
http://img851.imageshack.us/img851/4180/ddbug21.jpg
NordOst
 
Posts: 5
Joined: Fri Aug 05, 2011 7:10 pm

Re: Bug reports (Spoilers ahoy!)

Postby PeaceChaser on Tue Aug 09, 2011 10:12 pm

User avatar
PeaceChaser
 
Posts: 118
Joined: Tue Jun 14, 2011 8:39 pm

Re: Bug reports (Spoilers ahoy!)

Postby Wargizmo on Tue Aug 09, 2011 10:34 pm

Wargizmo
 
Posts: 86
Joined: Sun Aug 07, 2011 12:25 pm

Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Wed Aug 10, 2011 12:03 am

The "Vampires Suck" dungeon is screwed up by the RNG (or I'm being stupid), as in some of it's builds two big chunks of the map are completely walled off an unacessible without some way to break down walls (which may or may not spawn). I've finished it on a normal run, but impossible (literaly) to complete runs waste a lot of time and prep money. There is no logic to what is walled off and if the boss blinks to a walled off section you're screwed.

It has happened twice so far.
I almost got pwned by Shifty Brickwork!
User avatar
Lujo
 
Posts: 3793
Joined: Tue Aug 02, 2011 8:47 am

Re: Bug reports (Spoilers ahoy!)

Postby Lokai on Wed Aug 10, 2011 1:30 am

I was on the boss of a dungeon, a named slime, and it told me it was safe to hit and when I did hit it killed me..it was the last hit on the damn thing too. Pretty annoyed. Anyways, something must be wrong with the damage calculator or something.
Lokai
 
Posts: 5
Joined: Mon Aug 08, 2011 8:39 am

Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Wed Aug 10, 2011 1:30 am

Killing an enemy with PISORF after using Sanctify earns you 10 piety, and the Sanctify effect remains in place afterwards.
q 3
 
Posts: 776
Joined: Fri Jun 24, 2011 5:36 pm

PreviousNext

Return to Desktop Dungeons

Who is online

Users browsing this forum: No registered users and 6 guests