In fact, I'm not sure the calculations are always correct - one time my base damage was 32, I PISORF'ed a Meat Man against a Warlock and the resulting damage was 15 instead of 16
But for me that also means it can take longer before I know the dungeon's not doable. So time to failure is longer, which leads to quicker frustration. This could definitely improve once I get to know the game better. What's the experience of veteran players?
Nurator wrote:Elf Monk on Cursed Oasis? Challenge accepted!
Darvin wrote:I'm surprised that you didn't mention the "burning" effort of BURNDAYRAZ when talking about counter-intuitive glyphs. Good to know that one isn't too confusing despite it's many finer details (burning was one of the most problematic effects in the beta and is probably received more patch tweaks than anything else by a wide margin). GETINDARE is a little weird now, but it's very powerful and even if understanding the glyph is hard it's pretty obvious what's going on when the dodge effect does pop up.
For hard-difficulty scenarios, pretty much everything in the winnable.
GETINDARE is indeed rather powerful - it also seems more RNG-dependent than other DD-elements
That is good to know; they don't always seem that way but it looks like that's part of the learning process then
I like the puzzles - I am having serious trouble solving them but so far I've been able to not look up the solutions, and the challenges since they present me with different kinds of problems.
Right now I can choose to do puzzles, challenges, the beginner's brigade, directionals and a random dungeon. That's a bit much to choose from after a couple of hours of playing, especially since it isn't very clear in-game what the consequences of choosing one dungeon over another are.
I am guessing that the directionals are the 'story-mode', but it's hard to choose what to do nevertheless.
Now if you guys will excuse me, I'm off to slay some goats.
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