q 3 wrote:Funny, I feel like I die from misclicks far more often playing as a Monk than anything else.
The reason it's opposite for me is that malleing something without glyh use involves only one button. If i'm about to hit something I press that one button and see where I'm at. Then I either press it again or not, I don't get inpatient. With CYDSTEP something which ussually involves only one button now involves two buttons (and with hotkeys, one buttn on the keyboard and one on the mouse) and the penalty for missing your beat is death.
Pardon my grossnes, but if I chopped of one of my arms my death rate would deceese to a very slim "stubbed my toe on a gorgon" level.
What is insane, besides the factually true grossnes up there, is this:
q 3 wrote: Either my manual dexterity is just way worse than the rest of y'all, or y'all are playing on much better hardware than a laptop touchpad. Probably a bit of both, I suppose.
Just the fact that you can say that. It's a turn based game, that punishes people with death, but the huge majority of ways you can actually die in the game comes from - manual dexterity! W T F ? Well, that and hardware issues, but then you have an indie browser coffe break game which you need proper hardware for, which is even more
I wanna play desktop dungeons, guess I gonna have to whip out some cash for a proper tabletop PC - it sounds ridiculous, but it is in fact true. Do the guys have a deal with hardware sellers?
I mean, I get that with a warning system turned on (say there is an optional one), there is very little chance to die, and all semblance of roguelikeness finally goes out, and the game is revealed to be an awesome puzzle game that it is. But it's allready an awesome puzzle game, and it's not very likely to sell well on account of having an in built "rock fall everyone dies" mechanism.
Or is it?
Could we at least test this?