We'll this was interesting: http://penny-arcade.com/patv/episode/ba ... -for-skill
We really ought to make a thread on "what the foo strats are"
Well here's mine with a bit too much attitude, and this list has problems. Some of these aren't foo strats (or elements) because there aren't other "more powerfull but more complex" stuff than them out there, just different. There's no real mechanical reason ever to outgrow some of them them except getting bored. But still here goes:
The "Prep-a-salve" strat has certanly become a fixture of my gameplay ever since the last playthrough, but depends quite a bit on having all the altars unlocked. In dungeons where you're guaranteed a EM spawn it's deffinitely too good to pass up, but the real deal is actually the "Martyr Wraps + Burn Salve" combo.
Taurog - going for the Endless Fury piety spike can really speed you along the early game. Works as an extreme variant in "Prepped-to-the-eyeballs" Taurog Monk counteirintuitive extravaganza mode, where he is very much a late-mid-game foo strat.
Drac - He's just plain better than other deities for physical types. His "piety based dragonshield" takes 40 piety, Taurog's one takes 2 MP's, 2 Inventory slots and more piety. He let's you get regen out of a fully explored map right at the boss fight and Bloodswell makes just about any other spiking option look bad and is shorthand for "one full HP loadout". Anything that justifies his existance as such is either intentionally over the top (Gaan'Telet, allthough I've done it without him) or really ought to be knocked down a notch IMO.
TT - in his goldmongering aspect, used to be THE staple for, well, goldmongering. This was addressed eventually by fixing the economy, removing gold gain from his big boons and moving his altar futher down south. Used to be ubiquous in my games, and fueled many a conversion heavy strat. I've also done old Gaan'Telet with TT paladins back when it was really, really annoying for res stackers with very little content unlocked. Wouldn't call him a proper foo strat because he's moderately skill intensive, and there is a lot of stuff going against him when it comes to late game challenges.
The "Make your own Namtars Ward" prep kit - which includes STR, reflex and dodge potions as preps, and used to include the slayer wand. Gamechanging is ungodly ways, overused by at least me to idiot savant levels, the kit allows you to powerlevel like a silly bastard in almost any circumstances. I honestly wonder if many of the VICIOUS dungeons would be close to doable without this nonsense, and I'm sort of dreading to add Namtars Ward to the routine even if Avatar's exploits clearly show it saves time and effort.
The Whoopaz potion - unwritten but strictly obeyed rule of not teaching newbies silly bullshit require any self-respecting poster to refrain from EVER posting about exactly what the damned thing does. All you need to know is that it's both gamebreaking and completely unnecessary, and a literal noob-tube foo strat which is probably around because the name was soo cool and iconic noone could muster enough cold efficent bureaucratic evil to scrape it. Also to give less expirienced players a shot at the hard stuff.
The Hack - is what it is, a cheat code made legit by stubborn "working as intended" stance on the side of the devs. However, it probably holds the dubious title of "the feature with the most inbuilt anti-mechanisms in the game", being arguably the only mechanical reason for the "undead" ability being what it is and/or there at all. And undead monsters having to be featured in every dungeon.
Sidenote on the Hack - i'm purpusefully not calling it by name on the same grounds as not explaining Whoopaz. Back when I was doing old Gaan'Telet run videos, the last one, with a Monk didn't end up on You-Tube. Why? Well, it was the fastest one, and the endgame consisted of me ritually converting Whoopaz, converting Martyr Wraps (the by far most damaging item in the game in the circumstances), and then proceeding to beat up a 10000 hp boss with practicaly nothing but The Hack. I tried to make a comentary for the vid 3 times and watchign it I just couldn't bring myself to make any comments which didn't ammount to "Dear god, can you believe this bulls**t ?!".
The Monk - the best runnerup contender for the "Most inherently broken feature", with too much stuff to list that's in there just to keep him and other %res stackers down. And with good cause. Yes they nerfed him. No, he's still a foo strat a lot of the time. At least it all caused that you can't really noob-tube through the game with "Monk Hackers", which is a good thing, probably. Is integral to the Taurog "Prepped up" roflstomp strats.
The Rogue - the other (or rather THE) foo strat class. When you do the math, he beats other widely regarded VICIOUS beating classes on point buy maths when it comes to abilities (or rather would if there was a point buy system). Extremely user friendly, built for striker shennanigans with almost any kind of phys damage spike, also builds into a brawler rather easily and efficently. Got slightly nerfed directly recently, but the discovery of how good TT potions are coupled with the fact GETINDARE can now allow him dodge prediction still have him firmly in the "King of the foo" territory.
Martyr Wraps - are currently this game's Noob Tube, or at least were at the time of my last playthrough. If they haven't changed since the last "only works if you can see the monster" nerf, they probably still are.
And not mine, but what I gather from Darvin's posts these days:
Warlords - are still a class built around exploiting the old CYDSTEPP variant, you know, the one which was kind of exploity and were only really balanced in my eyes if you compared them to rogues (because what isn't?) and if you could count accidental deaths due to DP related missclicks as actual balancing. It's tellig that almost every time a VICIOUS dungeon was universally being complained about as undoable to the point that it eventually got nerfed, the warlords were ussualy the only guys going "what do you mean undoable?", but somehow the connection was never made. Anyway, I say foo strat, others may disagree and/or go "well, we can't nerf all of them".
So, any thoughts, any ones I've missed?