Late Game:
!!! - Wizard gold is very, very, VERY hard. And since I take kingdom gold in there, I'm bleeding gold on retires (possibly even if I exit immidiately, because you can't take gold out of challenges). If that was ment to be the factory from alpha, it's not - alpha Animated Armors didn't get mysterea mad if you killed them, and they always had 1 HP.
Dear god - I just had a Wizard Gold run where I scored Martyr Wraps, and that time I managed to kill SMM. I had piety for 3 Weakenings, and then just ran out of steam. It looks really hopeless. I remember people complaining about it before, and now I see what they ment.
I'm a fool - And then I go in there with an Orc, pick up PISSORF, and beat it on the first try. Well, this is the first time I bought the Rock Heart in a long while and now I don't know what to use my next veto slot for. Also, I boght Martyr Wraps, and useld LEMISI to find the bosses to get them corroded.
Impressions: Sorcerer gold Took three tries, a scouting one, one to see what the guys revives into, and a serious Gnome sorcerer run with a bit of fancy god shuffling and piety management shennanigans, as well as a lucky mage plate and Gloves of Midas (and a complete waste of a Tri-Sword). I don't know, seems manegable, but I also didn't mind the old HARD Indomitable, so I don't know.
Suspicion: Only bloodmage gold left, and I'm beggining to suspect the spellcasting gold challenges all revolve around an important and unitntuitive lesson - "There are TWO direct damage glyphs in this game!"
Also: Apparently the Orc bloodmage can have the name "Darvin". If it's unintentional, fine. If it's intentional, eh, fine again, maybe he bought the expensive version.
Big Like: Bloodmage Gold: Well, that was fun. Dvarwen BM, and was carefull not to let the bugger heal up too much (he did maybe once or twice, and I spent a lot of blackspace looking for BURNDAYRAZ to start lvling). Anyway, more of a puzzle, much easier than BM silver once you figure it out, and a very nice twist. And yes, my suspicions were confirmed - the big lesson is in fact that there is another damage glyph besides the one which gets prepped every time.
Veto Slot! - I also scored my second veto slot, but I'll be damned if I know what to put in there. Hero's Helm or the Health Pendant I suppose, but even those came in handy in certain places. Rock Heart? But it's amazing with PISSORFF... The first one has a spoon in it, so I suppose one of the basic items will get the second one, but I've even been using the mana pendant lately. And vatoing anything before all the challenges are done is probably counterproductive seeing how so many of them revolve around stuff which I rarely use... The balanced dagger, on the other hand, is probably a safe choice... What have you guys vetoed?
Labyrinth: I went in with a prepped out Orc Warlord with Binlor specificaly to get the nose ring right off the bat. And I did. I'd say Tri-Sword made it trivial (which it indeed did, seeing how I mopped the floor with Frank even before The Minotaur showed up, but it still took quite a bit of effort. Or resources rather. God's were Binlor, grab everything pemanent and destroy most of the walls, then Taurog. There are so many magic damage dealers in there that you can practicaly spam your spells, which I did with WHEYTWUT setting up knockback on Frank (had mace + bilors boon), and I whittled down my mana to 10, and when I ran out of everything I took the last piece of equipment and a DP from Taurog. Probably had piety for 2 more DP's but that was a close shave.
Note: PQI: As soon as I got the Nose Ring the "Economic Meltdown" came about. At the same time, the PQI turned up and is sending me into Cursed Oasis. I won't be picking PQI stuff up most likely, but I bet my ass I'll get notheing but slime pits and cursed oasis for a while. In case anyone's wondering, apparently it turns up when you're 3 throphies away from completion.
Note: Labyrinth: And then an elven fighter walked out of there with a nose ring, 125 gold, resources left and unstoppable.
Note: Labyrinth: And then the Elven Berserker walks out of there with a nose ring, but with shellshock, broken ribs, and a medal of honor. It took the whole of every single bit of resources to kill the Wraith boss and then the minotaur. Taurogs piety spike, EM desecrations, Binlors Stoneskin piety spike... Fully loaded Tri-Sword, CYDSTEPP, unbelievable... Hardest run in the game so far, and woudl've been even if I did the bosses the other way around. And you have to do it because it unlocks - Paladin Silver. Yes, that is right.
Lol: Paladin silver: Is actually doable by potion spiking the boss with a halfling without using a single DP from Taurog. I even took all of Taurog's stuff up front, spent the lvl with only 9 mana and regen fought monsters. Still had 100 Taurog piety for the endgame. Preps were... Compression seal and blacksmith shield I think. Well, thats all silver challenges, I'll just see if I can snag the Paladin Gold and get back to the midgame writeup.
Concern: Paladin Gold: I think it need a nerf. It took a couple of tries, and scumming for Piercing Wand, and wasn't fun at all. It's about on par with Warlord Gold, although Warlord gold requires less scumming as such. In case someone doesn't have the Piercing Wand, or has vetoed it, good luck and do post if you manage to beat it. Maybe it's possible with a triling, but I really dont know. (Took Piercing wand, APHEELSICK and IMAWAL shennanigans with trying to regen fight a monster 2 levels above yourself, while wearing down the boss, and minding the plantlife and managing curses and... Way too hard.)
Third Veto Slot! And I don't know what I'd put in the second, and am not happy with what I put in the first! Yay!
Noticed: Subdungeon: The 2 health potion and 2 mana potion subdungeon, sadly forgot to photograph it. Yes, it's a bit too good, I'm afraid.
LoL: PQI sent me on a purist run in Hobbler's Hold ^^ I also saw the interesting kindgom screen tooltip: "No gold may be earned here after your first victory in another dungeon". I got to remember to do a bunch of badgehunting runs here on my next playthrough

Shifting Passages Notes: I went in there to unlock the Berserker challenge (-.-), and ended up doing the quest. Sorcerer walked in there and did it with ease - found binlor and then I don't remember, but he seems to be at home in lybyrinthine maps since he can spam utility glyphs like a boss, and gets more out of the limited blackspace. Wizard went in and struggled, died to missattention in a binlor-EM run on the last attack, and did much better in a GG (Humility, straight piety farm to 100) into TT for all things. Both tackled Frank then Evolvia. Bloodmage went in there like a boss, killed a lvl 8 at lvl 4, a lvl 9 at lvl 5, rolled Evolvia, Rolled bleaty, and then I went to check the subdungeon. Seriously, bloodmage is insane, and it's not just the flavor. Oh, and I used Alchemist Pact, as usual on spellcasters, even though the overheal one might be even better on BM.
Interesting Subdungeon: Again, no pictures, but there is a northern subdungeon with 3 Goblin Bombs in it, that appeared in shifting passages (convinient, no?). Now if we could only get one with 5 pieces of junk which convert for 15 to get use out of the conversion pact which spawns anywhere, that would be great. Forgot to take picture again

Berserker Gold: Looks insane at first, but isn't. Then it looks easy-peasy, but isn't. Then, inspired by the awesome synergy between lifesteal and bloodtopowa, I figure out that the correct way of going about things is the overheal pact and an Elven berserker plus piercing wand. Mostly fireballs, ofc. Awesome, jolly good fun.
Berserker Gold: Art issue It cuts down on the RAAOOWWAAAR! awesomeness of the first two installments, which was a bit of a letdown.
Veto slot no. 4! I put the dagger in the second slot, and I have no clue what to do with the other two... Weaponize the basic items? Reduce the number of quest items? (I never seem to use the Fireheart, even though it's integral to healthmonster strat). No clue...