Lame badge requirements for PQI

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Lame badge requirements for PQI

Postby FDru on Thu Jan 03, 2013 3:52 am

First of all, I really hate most of the badge requirements and I think they make PQIs unnecessary difficult for the reward. Why would I do a PQI for 500 gold when I could do a burning dungeon for 700+ and use any preps and strategy that I want? It doesn't help that I tend to forget about the badge requirement halfway through a run and then blow it without realizing it, so it's like a great big "LOL FU" from the game.

But anyway, the question...

Can I complete all of the badges for each dungeon and stop getting them for PQIs or do they just hand one out randomly anyway?
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Re: Lame badge requirements for PQI

Postby The Avatar on Thu Jan 03, 2013 4:35 am

They still hand them out.

The burning dungeons are only x3, or 450, while PQI is 650.
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Re: Lame badge requirements for PQI

Postby Darvin on Thu Jan 03, 2013 4:39 am

Some PQI's are nasty, others can be relatively straightforward. If a particular PQI looks too inconvenient, just don't bother with it.
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Re: Lame badge requirements for PQI

Postby FDru on Thu Jan 03, 2013 7:59 am

The Avatar wrote:They still hand them out.

The burning dungeons are only x3, or 450, while PQI is 650.


I guess you added the boss trophy to the PQI, which is fair.. but if you're doing the burning dungeon it's for the gold and you're going to take Bet on Boss. In many of them that's the only prep you need so you are only paying 5g per attempt for more than 700g reward.

Darvin wrote:Some PQI's are nasty, others can be relatively straightforward. If a particular PQI looks too inconvenient, just don't bother with it.


It's easy to not bother with one but there's no easy way to get a new one (it's either time based or changes after you do a few runs or something, I haven't figured that out). But basically, I find most of them to be exceedingly difficult or inconvenient (miser badges or no conversion badges or purist badges on difficult dungeons), and almost always Halflings for some reason (which I consider the hardest race but w/e). Then there's always the risk of screwing up the badge by accident or just forgetting which badge is required for the PQI (there's no reminder... ANYWHERE).

I have stopped doing PQI completely because it just doesn't make sense to me from a gold earning perspective, nevermind that most of the requirements I get seem to be set up to fail.
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Re: Lame badge requirements for PQI

Postby The Avatar on Thu Jan 03, 2013 4:19 pm

It switches when you do a flaming dungeon.
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Re: Lame badge requirements for PQI

Postby q 3 on Thu Jan 03, 2013 4:41 pm

I think PQI is meant more for "here's a potentially fun challenge if you've run out of other quests to do" and less "here's a way to grind for gold." Still, it would be a good idea to take the varying difficulty levels of the different combinations into account. I think someone (Darvin?) previously suggested a point system, with each badge/class/dungeon having a certain point value that reflects their difficulty, then the PQI only presents challenges within a certain point range. Alternatively, harder PQIs could have bigger gold rewards.

(One weird gold-related thing I ran into was that by breezing through the main "story" quickly, beating Horatio actually reduced trophy values for me - they hadn't yet fallen below 200 when I beat the Tower. Although I'm guessing not too many new players will have that particular issue. :D )
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Re: Lame badge requirements for PQI

Postby The Avatar on Thu Jan 03, 2013 5:47 pm

Wow... that's awesome.

I liked the point system, but if the game didn't adequately show that it existed it might confuse people since PQI's gold reward would fluctuate.

Actually, if we added points for race and dungeon, we could throw in our partially made Dungeon of the Day system.
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Re: Lame badge requirements for PQI

Postby gjaustin on Thu Jan 03, 2013 5:59 pm

The Avatar wrote:Wow... that's awesome.

I liked the point system, but if the game didn't adequately show that it existed it might confuse people since PQI's gold reward would fluctuate.

Actually, if we added points for race and dungeon, we could throw in our partially made Dungeon of the Day system.


I doubt they'd want to award points for classes, since theoretically they should all be balanced. And drawing attention to the fact that they aren't is just asking for trouble.

But it would be cool if they valued the gold bonus for medals based on our (eventually) agreed upon point scores.
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Re: Lame badge requirements for PQI

Postby FDru on Fri Jan 04, 2013 6:07 am

q 3 wrote:I think PQI is meant more for "here's a potentially fun challenge if you've run out of other quests to do" and less "here's a way to grind for gold."


I was under the impression that PQI was a way to aid players in reaching completion as well as being a way to earn gold. Now it seems that it serves neither purpose :P
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Re: Lame badge requirements for PQI

Postby The Avatar on Fri Jan 04, 2013 4:40 pm

It does lead to completion. It is heavily biased to dungeons you haven't maxed out and almost always gives you a badge you haven't gotten yet.
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