subanark wrote:Remove the healing debuff from fireball, it is complex enough without it, and it ends up being too similar to poison.
Darvin wrote:Also you'll need to buff mystic balance now, since it affects too few glyphs. It only benefitted five glyphs (two of which it only has half-effect on), and you just removed one of them. In fact, APHEELSIK arguably had the strongest synergy with this boon of any glyph to begin with, so that's a pretty significant reduction in its utility. Mystic Balance was already borderline underpowered to begin with, so it definitely needs help now.
subanark wrote:Fireball is already useful is most situations, I don't really think it needs to be more powerful than other glyph in most of those. Wizard already got a buff it damage anyways. Fireball has burst, while poison should be better for taking out strong enemies at the expense of having to explore more tiles. If fireball would need a buff it could be something like: 3 mana for 2 damage per level (although this would mess up various puzzles, and be a nerf to counter-fireball abilities). That would put first strike as the ultimate burst glyph (seeing as you really can only use it once pre fight).
If we compare poison to fireball, we have poison winning out when fighting enemies when you have tiles to explore.
What kind of buff did you have in mind? One thing that I hate about Mystic Balance is when playing as sorcerer it gimps the class's ability to heal from spell casting at higher levels
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