I went for Orc, Dragon Shield, Patches, Fewer Glyphs, Transloc, fancy potions and Taurog. In retrospect, Compression is probably the better seal and Viper Ward would be my item of choice if I didn't have Dragon Shield.
Is there ever any situation where Fewer Gylphs is prefferable to More Glyphs?
you'll never convert all your glyphs
so I'm willing to bet you get more CP from More Glyphs anyway
Possibly wizards because you can find all the glyphs before you start converting? You'd need to be somewhere where there's a lot of junk like spoons to make it work even then...
Darvin wrote:More glyphs is definitely going to need a buff.
Darvin wrote:I'd much sooner go with a Halfling with the Trisword than an Orc with the Viper Ward. Just convert an item and chug a potion whenever you want to clear poison. The great thing about halfling with Trisword is that 80 CP = a healing potion, which when drank grants +2 base attack. The orc gets +2 base attack for 80 CP... so the Trilling basically gets his cake and eats it too if you can balance the timing of when to drink your potions.
And there's a big con to using fewer glyphs in that you're not prepping fireball magnet and you have to search a dungeon to round up the glyphs which ends up costing you exploration or really ups the difficulty in cramped maps...
I wouldn't on Naga City - the reduced gold means you can't get as much in the way of cool items or conversion fodder topside (economy isn't too important below but it is above so if you really want to get the best out of a triling you have to put off using GG down below)
you can't get the parched warmonger
Also, if you have Dragonshield or Avatar's Symbol I think the triling's a lot weaker than a shielded Orc
Patches was probably the least wise part of my load-out, I think, since if you're going warmonger he can easily drop you in a corridor you don't want to be in. Worked out for me but probably shouldn't have risked it.
Blovski wrote:Awesome machiavellian scheeming
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