I just managed to wall off the floor to Horatio in HARD Gaan'Telet and have no way to break my own damned statue. This is just sad. I don't care how powerfull she is - she isn't fun. I don't even care how fun she is in theory to the tinker loving me, that inventory space / do it yourself patches mechanic is just terrible.
EDIT: I just managed to "barely win" in HARD Gaan'Telet with the Gorgon and I was prepped to the eyebals. She's an awesome concept but too damned unwieldly and awkward on the user interface front. And her attack penalty isn't even noted on the adventure prep screen -.-
If coding wasn't the issue she could work like this:
Ability one: 25% Phys res, Deathgaze immune, -40% Attack penalty,
Ability 2: 5 poison per level, Retaliates against low health opponents
Ability 3: Starts with IMAWAL, can attack statues for 10% phys res (or even res both)
Conversion: 5% Deathgaze
There - no blocking off your own chokepoints, works practicaly like Stheno from Hex Ruins, fits thematicaly with the south and has an edge in plant maps, can level desently with IMAWAL and thus gain more poison, and can use the statue gold to buy more CP.
EDIT: And would in fact be totaly cool for cramped maps because she could IMAWAL and Destroy whatever is blocking her path as long as it isn't magic immune.
EDIT2: On a whole different note, if the statues were destructible for everyone, that would open up EM as a chokepoint clearer and let you acess the gold. Would also make IMAWAL make more macro sense if less direct sense.
EDIT3: I didn't take the curse removal on IMAWAL into account, but seeing how curse really messes her up, that alone is a good reason to start her off with it.
Last edited by Lujo
on Fri Jan 18, 2013 12:00 am, edited 1 time in total.
I almost got pwned by Shifty Brickwork!