Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Aequitas on Fri Jan 18, 2013 9:55 am

Naoya wrote:If you hover over the enemy, you normaly see what the enemy got - death gaze, first strike, etc.
Now, if you have the Magefist, I'd assume it would also state Retaliate:Fireball. Which it kind of doesn't. Basically, the enemydescription (and the combat prediction too) doesn't update/reflect it properly. At least it didn't for me.


When you've got the magefist, like if you've got the RBS, the effect is on you, not on the enemy. I've just tested, and the fight prediction shows me taking damage when fireballing an enemy while I have the magefist. If you can please reproduce the circumstance where the fight prediction wasn't showing this, that would be really useful.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Fri Jan 18, 2013 2:36 pm

Ok, something is deffinitely wrong with fire heart and crystal ball. They randomly don't add charges!

I've just been using ENDISWAL while I explore in the Hex Ruins, and sometime's I'd get a charge on fire heart, somethins I wouldn't. At no sensible interval i could deduce. I also noticed this happening to Crystal Ball.

Dwarven Paladin in Hex ruins, glyph in question was ENDISWALL (HALPMEH works fine as far as I can tell), but I'm sure it happens in other places. WTH?


Bug2: PQI just failed to report that I failed the quest because I used cleansing while meleing the boss in Ick Swamp. Quest was specialist.
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Re: Bug reports (Spoilers ahoy!)

Postby Blovski on Fri Jan 18, 2013 4:00 pm

Good Glenrick gets turned into a wall rather than statue by the Gorgon - dunno if it's a bug or just an omission.
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Re: Bug reports (Spoilers ahoy!)

Postby chau on Fri Jan 18, 2013 5:01 pm

Grimm's Grotto has been giving me frequent unwinnable scenarios, with all of the exits from the starting stair blocked by level 4+ monsters.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Fri Jan 18, 2013 5:16 pm

Naga Cauldron is seriously bugged. It's acting weird for me.

I've got Weakening, Corrosion and Poisoned on myself, but it only sayes 10% increase. And when I mouse over the mana potion there doesn't seem to be ANY increase indicated on the mana bar.

* Then I got myself mana burned - it said 15%. Then when I got myself cursed once - it said 25!

* And then I drank a mana potion and it restored 12 mana to a 21 mana pool. But indicated only 8.

So I guess it works fine except it's own predictions don't count poison right, and the mana bar indicator doesn't count it at all...

How exactly was it supposed to work? (Ill replicate this later, when I have the time).
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Fri Jan 18, 2013 9:09 pm

Completing the flaming dungeon does not seem to cause the PQI to reset. I did three in a row, and the PQI did not change.

The other methods of changing the PQI (such as closing the window and logging back in) still work and the PQI changes normally.
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Re: Bug reports (Spoilers ahoy!)

Postby FDru on Fri Jan 18, 2013 10:57 pm

Male characters in challenges are randomly appearing as female portraits (such as Garret the human thief).

Item tooltips are still sticking occasionally. Noticed when converting a B2P glyph.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Sat Jan 19, 2013 11:22 pm

Gorgon changes Jadetooth into a wall rather than a statue as well. I suppose enemies which use player sprites don't have statues.
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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Sun Jan 20, 2013 1:57 am

The description of dragon Isles states that the Firstborn is the Endboss and that you get a trophy from him.
The first strikes me weird because every other Vicious Dungeon correctly states the final boss, and the latter is incorrect.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Sun Jan 20, 2013 11:45 pm

Longstanding but subtle issue: the dialog pop-up when you first hit Stheno makes little sense if you've already cleared out the top-level dungeon floor of Hexx Ruins.
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