Blovski wrote:Hm, agree that Trisword, Crystal Ball and Whupaz (and to an extent Dragon Shield as well) are maybe too good but I think they have a place as crutch items. The main issue with Trisword and Crystal Ball is that a prepped one is waay better than a found one.
Maybe if a prepped one cut your starting take-in gold that'd solve that problem. I kind of think a direct nerf to the item hurts its in-dungeon-found-use, which would be a shame because they both work fine as that.
Well, despite all the talk and theory, the simple thruth is that there is too much gold to throw around and CB and TS are the rare in-dungeon gold sinks, with too good effects. Ludicrously boosting their activation cost would bring them right down, or at least limit their use untill you've killed one boss an so on and so forth.
And the "better as preps" argument is totaly valid, except if you don't prep, say, CB you can prep an entire different strat, find the CB in a shop and end up mostly ingnoring your prepped plan and just winning with CP (especially if you run into a B2P). I just had a purist wizard run in magma mines that played like a regular level untill I walked into a CB in a shop, picked it up right away and the walked into a B2P. Bam - spike a lvl 7 at lvl 3, spike a lvl 9, spike one boss, spike another boss, pick up Mysterea, spam something while I explore, convert TT, spike the last boss. Dwarf wizard, saved conversions for last without having a clue about MYsterea being around - so no synergy, and no sense of even having to try to optimize for B2P use... Blew health potions on the spikes, too...
The only thing CB is worse than as a purchase is a prepped CB. I'd make it cost 5 gold in the shop, and the effect cost 15. It'd still be too good most likely, but at least that argument would be dead. Or 10/10, or whatever... OR completely free from shops but unconvertable and unshrinkable.
And as for the Trisword, again - better than what? I actually hate prepping it because it's so cheap to buy, and cost efficent that I preffer not blowing an item prep on it, and gulping the potions at more than 1 per spike is inefficent. It should certanly be unshrinkable, it's allready breaking the inventory management scheme in several ways...