Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby big al on Mon Jan 21, 2013 6:12 am

Not sure if any of these have been reported, but couldn't find any by searching in this post. (I'm new here - is this the right way to report bugs? Is there any public bug list?)

In the puzzle "Starter Pack->Positioning", it gives a popup early on saying "Glyph conversions earn you a permanent bonus to attack. This gives you just enough damage to kill a goat with one strike instead of two!" However, you can currently start the puzzle being able to 1-hit goats, even before you convert the glyph.

Also, I went through the first ~4 puzzles in the starter pack, and got halfway though the positioning one. I then exited out to the menu by choosing surrender. This brings me back to the puzzle list which did NOT have the blue flags next to the ones I've solved. I could then exit out this menu and reenter the starter puzzle pack menu again, and all the blue (Completed) flags show up.

Thanks!
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Mon Jan 21, 2013 8:23 am

Naga Cauldron doesn't seem to be counting poison, either at times or at all. Mana burn gets counted, poison alternatively doesn't register in the predicitons, or at all (have seen both happen). And nothing registers in the mana bar. If it looks like I'm just repeating myself - I spent 2 hours testing this particular thing, and this is what it boils down to...
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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Mon Jan 21, 2013 8:46 am

big al wrote:Not sure if any of these have been reported, but couldn't find any by searching in this post. (I'm new here - is this the right way to report bugs? Is there any public bug list?)


This is pretty much the public bug list - hope it's not too confusing ;) (Searching for similar issues is useful)

Thanks for the reports, looks like the Wizard damage boost messed with that puzzle. At least it's not impossible!
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Re: Bug reports (Spoilers ahoy!)

Postby paplaukes on Mon Jan 21, 2013 4:34 pm

I tried using compression seal on my shield but it didn't work:
http://www.desktopdungeons.net/wp-conte ... _shot1.jpg
Not really a bug I'll admit... :)

Edit:
and a real one, of wrong combat prediction. I fireballed the wraith twice then mousovered the goat. Scary.
Image
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Re: Bug reports (Spoilers ahoy!)

Postby Halion on Mon Jan 21, 2013 10:10 pm

A few things I've noticed with puzzles:

Possible non-issue that will be fixed as the UI changes - Blue completion flags only appear after returning to the kingdom screen and re-entering the Explorers' Guild, after you finish a puzzle and return to the menu it is not yet marked complete.

The goat at the end of the first tutorial dungeon doesn't actually deal enough damage to kill you. After you find the final sign, it changes its combat prediction from the entertaining "talk" to "safe".

Irrelevant style detail that has been bugging me for 18 months - The powerups tutorial describes Arcane Amplifiers as useful for "alliterative endeavours". Surely this could be "alliterative activities". ;) (Cue debate about alliteration vs assonance).

The signs that spawn after repeated death in Halfling Puzzles 1, 2 and 3 ("Intro to Halflings", "Halfling Trial" and "Ring o Death") have no text. The gnome puzzle hints work fine.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Mon Jan 21, 2013 10:17 pm

Halion wrote:Irrelevant style detail that has been bugging me for 18 months - The powerups tutorial describes Arcane Amplifiers as useful for "alliterative endeavours". Surely this could be "alliterative activities". ;) (Cue debate about alliteration vs assonance).


^^ Do fix.

And, err, the combat predictions are still very much bugged in a way the "real" bug from paplaukes demonstrates. Too numerous to reproduce - but very often I get "Death" warnings along with a completely illogical and screwed up health bar prediction on a monster when I'm fighting it, but when I move the muse and return it becoms right.

I suspect, but can't confirm, that it happens when the next blow on the monster is going to be the killing one, but it randomly switches the bars or something. If that is possible. It's visible at one point in the video that's gonna be uploaded either tommorow or tonight...
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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Mon Jan 21, 2013 11:41 pm

When you've got the magefist, like if you've got the RBS, the effect is on you, not on the enemy. I've just tested, and the fight prediction shows me taking damage when fireballing an enemy while I have the magefist. If you can please reproduce the circumstance where the fight prediction wasn't showing this, that would be really useful.


Well... looks like I screwed up. Which is weird because I was 100% sure that the combat predic was "safe", but eh ...
sorry about that and the sounding whiny stuff .

On another note, the reflex potion doesn't work while having slowstrike, even if the monster itself is slowed too.
The "Reflexes" Buff never gets comsumed. The only time it seems to work under this circumstance is if you fireball something with "Retaliate:Fireball".
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Re: Bug reports (Spoilers ahoy!)

Postby paplaukes on Tue Jan 22, 2013 2:54 pm

Looks like a prediction bug. Sorcerer with Binlor's knockback - I don't even want to imagine the step by step damage calculation :)
Image

Edit: it shows I "win" against a 2 level higher opponent. No knockback/first strike. Didn't attack any other mobs this time, mouseovering back and forth doesn't help. Isn't it supposed to show I'll lose my death protection? Went ahead with the attack - lost dp as expected.
Image
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Re: Bug reports (Spoilers ahoy!)

Postby paplaukes on Tue Jan 22, 2013 5:01 pm

Image
I saw I won't be able to kill the monster and went to desecrate Binlor altar for extra piety. Got back, mouseovered the monster, crashed. I guess I'm exceptionally unlucky. I'll show myself out...
Edit:
Still dragon isles. Just leveled up sorcerer (so no bad statuses) going against a higher level snake: fireballed, used WEYTWUT on it. Combat prediction showed win(poison). Killed the snake - got poisoned. Why? GG worshipper with humility. Items of note - Battlemage ring and Dwarven gauntlets.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Tue Jan 22, 2013 6:37 pm

Steel Golems and Golems share the same palette, so when both inhabit the same dungeon they can be tedious to tell apart. Given that one is physical resist and cursed, while the other is magic resist, there's a big difference in how you treat them!
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