Lujo wrote:Heck, if someone were to make a list of "mistakes" and "sub-optimal" stuff I did there, it'd make a fine textwall. 3/4 of the list would be potential interesting content my video could've showcased, and at least a few would be potential crowning moments of awesome. You can literaly outright refuse to pick up glenrick at lvl 1, ignore your natural subdungeon, waste space left and right - and still win rather handily. Badges be damned.
I guess my point is that there are lots of strategies that are just as "brain dead" (even though they're far from intuitive to a beginner) that are just as strong. An Orc Rogue can worship Glowing Guardian, convert everything that isn't nailed down and absolve everything that is, and mindlessly slaughter just about any dungeon. A Goblin Assassin can worship Tikki Tooki, never kill anything that isn't a lower level, and just Ding! her way to victory. An Elf Wizard can worship Mystera, pick up all the glyphs and then convert everything else, then use Refreshment and enjoy a 60+ MP pool. A Gnome Warlord can take the Trisword, chug mana potions, and shrug off every attack. I'm sure we could think of another half dozen or so strategies that are just as powerful and that only rely on the combination of two or three game elements.
Once you figure out a combination that works, sure, the game is pretty easy. It would be nice if there were some greater challenges available that really taxed these strategies - I'd really like to see a bottomless Tower that throws floor after floor at you and the goal is just to get as deep as possible - but the fact that there is a particular strategy that is very effective at winning is not necessarily a reason to call for the nerf stick. Especially when it doesn't even do that well in terms of scoring. This game is meant to be beaten, not to be impossible unless you've mastered all its secrets.