Lujo wrote:I don't scum, either.
The Labyrinth - finding Rex early is a death sentence so exploration is tricky. Good leveling opportunities are rare since high level enemies are usually along the outer walls (I frequently reach end-game with no popcorn because that stuff needs to be killed early just to level)
Rex basically becomes Bleaty at half hp; will one-shot kill anything but extreme HP / resist builds.
Shifting Passages - a bit of the same problem as The Labyrinth, only with a much more lenient early game. Frequent losses due to inability to chase the boss through the thin corridors late-game. This can either be easy (strong low-level character starting the boss fight with only a few kills) or extremely hard (many high level enemies remaining with most of the map cleared).
Cursed Oasis - may be more forgiving since the last update, but was probably my most hated dungeon before that. I cannot say what is most aggravating about this dungeon.. the difficult mobs (animated armors, thralls and shades), the excessive curses or annoying bosses. Probably tied with Shifting Passages as the Hard dungeon I'd least like to play currently.
Looking for: Nerfs and/or sympathy and/or strategies to consistently beat any of the above with any class (I try to take in a class I have not completed the dungeon with when one comes up as the burning dungeon).
Except Binlor's prep penalty actually makes it harder because you can't really slam stuff into walls as well as without it, and I frequntly reach the endgame with the outer ring of the labyrinth intact, let alone monsters.
so GG is overpowered or something.
I just did a Purist Orc Transmuter run in Shifting Passages...
Darvin wrote:Slime Pit, personally, which is basically just a cess-pool of debuff monsters and fatty bosses.
You want to use Binlor to clear walls
except stoneskin, which is great against Rexx
stuff about GG only being good at lvl1... All this comes together to make GG exceedingly powerful if found at level 1, but this power drops off to more reasonable levels if you find him later.
1) he doesn't require exploration to gain piety with
2) if you want him, nothing else is probably better
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