The Avatar wrote:Wait, what would the charges do on the CO item?
No clue, but it could be anything... Some percent of erosion (you learned to curse them back)? Damage resistance 1% every X stacks removed? Whatever works!
And the cauldron positively HAS to work this way, as the way it currently works has too many problems - everything but the weakening and the corrosion falls off too easily. The only problem is how to deal with the potential halpmeh exploit? Because if it wasn't for HALPMEH in heavy plant levels, you would get stacks from:
Drinking health and mana potions, dringking burn salve and fortitude potions, GG's curse removal, Chaos Avatar and thats basicaly it. And that is probably manageable.
I had a flaming CO and a PQI in Slime Pits. Then I did the flaming CO, so I got a PQI somewhere where I had the class and badge and a flaming HARD Gaan'Telet. Then I did the Gaan'Telet and guess what - now I have a flaming Slime Pits and a PQI CO. Big whoop!