Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby Naoya on Sat Jan 26, 2013 3:54 pm

I'm not sure on how to reproduce this bug, but sometimes Magefist allows you to fireball a Monster without any Retaliation - even if the Monster isn't killed by the fireball. Edit: Dang!

On another matter, is it intended that the Sorcerers Mageshield doesn't proc Burn? If not, this would be another on.
Last edited by Naoya on Sat Jan 26, 2013 7:59 pm, edited 1 time in total.
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Sat Jan 26, 2013 4:08 pm

Naoya wrote:[i]I'm not sure on how to reproduce this bug, but sometimes Magefist allows you to fireball a Monster without any Retaliation - even if the Monster isn't killed by the fireball.


I think mosters who are slowed don't retaliate or blink, regardless of whether they survive.
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Re: Bug reports (Spoilers ahoy!)

Postby Darvin on Sat Jan 26, 2013 9:01 pm

The XP prediction when using the new Balanced Dagger isn't quite accurate.
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Re: Bug reports (Spoilers ahoy!)

Postby paplaukes on Sat Jan 26, 2013 9:05 pm

Darvin wrote:The XP prediction when using the new Balanced Dagger isn't quite accurate.

Oh so THAT'S what it was! Kept getting surprise level-ups :)
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sun Jan 27, 2013 7:04 am

The Quicksilver potion isn't cooperating with combat prediction. Either it's not showing "dodge" like it should, or it's showing that I won't lose any HP - which it shouldn't, if dodge prediction is no more; I'm not sure which way it's supposed to be, but either way it's wrong. ;)

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Re: Bug reports (Spoilers ahoy!)

Postby FDru on Sun Jan 27, 2013 7:51 am

Combat prediction is funky in general right now. I had an enemy show "DODGE and "CURSED" at the same time last run. I moused over it a few times to see if it would correct itself and it didn't (I wasn't going to kill the enemy, it was just a mid-fight dodge; I took the swing and did not get cursed).
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Re: Bug reports (Spoilers ahoy!)

Postby paplaukes on Sun Jan 27, 2013 10:02 am

q 3 wrote:The Quicksilver potion isn't cooperating with combat prediction. Either it's not showing "dodge" like it should, or it's showing that I won't lose any HP - which it shouldn't, if dodge prediction is no more; I'm not sure which way it's supposed to be, but either way it's wrong. ;)

It just looks like a no-dodge to me? Shows your guy will get hit and corroded, and there's a yellow hp line under 130/130.
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Re: Bug reports (Spoilers ahoy!)

Postby FDru on Sun Jan 27, 2013 10:09 am

paplaukes wrote:It just looks like a no-dodge to me? Shows your guy will get hit and corroded, and there's a yellow hp line under 130/130.


But his HP bar doesn't show any damage. Just a projection of what will happen after he takes another swing afterward.

Actually, I was using a Quicksilver potion too so it's probably the same thing, except his doesn't show "dodge" because there's not enough room in the status-effect text box.
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Re: Bug reports (Spoilers ahoy!)

Postby paplaukes on Sun Jan 27, 2013 12:23 pm

I see now, you're right, somethings off.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sun Jan 27, 2013 7:11 pm

No Unstoppable badge in Naga City, despite killing everything (except the level 10 guy who you can only talk to...).

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