A new label for penultimate directionals

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A new label for penultimate directionals

Postby Lujo on Sun Jan 27, 2013 3:16 pm

There's currently 3 HARD dungeons before VICIOUS - could there be a label for the Labyrinth, Shifting Passages, Ick Swamp Halls of Steel ?

Just curious, because they are "Cramped" tier as far as I'm concerned.

1st HARD tier - Extra Boss Dungeons - Basicaly the novelty is that they have an extra boss, more or less
2nd HARD tier - to the side dungeons - Weird Boss dungeons (Even Slime pits)
3rd HARD tier - Cramped dungeons (Labyrinth, Shift. Pass., Ick, HoS)
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Re: A new label for penultimate directionals

Postby Darvin on Sun Jan 27, 2013 7:16 pm

Putting Slime Pits, Cursed Oasis, Ick Swamp, Labyrinth, and Shifting Passages into their own "very hard" category is sensible. Not sure if I'd put HHoS there; it's no more cramped than Den of Danger, its bosses less threatening than Creeplight Ruins, and its magic-heavy monster roster trivialized by the Orb of Lusory.
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Re: A new label for penultimate directionals

Postby Sidestepper on Sun Jan 27, 2013 8:12 pm

Part of the issue is that the difficulty labels have specific technical meaning aside from the subjective impression of how hard they are. EASY, NORMAL, HARD, and VICIOUS all refer to the stat array that the monsters use. The only exception that I know of is Grim's Grotto, which is labeled as HARD but has a unique array that is slightly above "normal" HARD.
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Re: A new label for penultimate directionals

Postby Darvin on Sun Jan 27, 2013 8:57 pm

The only exception that I know of is Grim's Grotto, which is labeled as HARD but has a unique array that is slightly above "normal" HARD.

And to think that until recently it was labelled as "normal" difficulty :lol:
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Re: A new label for penultimate directionals

Postby Lujo on Sun Jan 27, 2013 9:03 pm

Oh yeah, good point. Well, that means no then.

What I was actually interested in was an easy way to reffer to them, as in, a standard term. Writing "penultimates" every time or 2nd HARD, or "the ones before VICOUS" or pre-vicious - what'd be the best and easiest?

What do you guys call them?
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Re: A new label for penultimate directionals

Postby FDru on Sun Jan 27, 2013 9:27 pm

The hardest hards?

"Congratulations, Cursed Oasis... you are The Hardest HARD Dungeon!"
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Re: A new label for penultimate directionals

Postby paplaukes on Sun Jan 27, 2013 9:42 pm

Is it a problem? Could just number them by tiers.
1. Easy
2. Normal
3. Hard
4. Hard, 2nd wave
5. Vicious
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Re: A new label for penultimate directionals

Postby Lujo on Mon Jan 28, 2013 8:38 am

paplaukes wrote:Is it a problem? Could just number them by tiers.
1. Easy
2. Normal
3. Hard
4. Hard, 2nd wave
5. Vicious


Where are side-HARD then? There are 3 HARD per direction...

And also, every direction but east unlocks the side-HARD after you beat the first HARD one.

Other anomalies include - VHoS being there at all, Ick Swamp requireing you to find the subdungeon with prisoners, and Northern Desert having to possible bosses.
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Re: A new label for penultimate directionals

Postby Darvin on Mon Jan 28, 2013 9:48 am

FDru wrote:The hardest hards?

"Congratulations, Cursed Oasis... you are The Hardest HARD Dungeon!"


Having beaten it as a Purist Tinker seven times in a row today, I'm increasingly thinking CO's mythical difficulty is quite overstated. The addition of subdungeons has really brought it into line.
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Re: A new label for penultimate directionals

Postby paplaukes on Mon Jan 28, 2013 10:01 am

Not to derail this, but the 8 lvl1 mob subdungeon in CO is so cruel - "look at all these mobs you can't remove your curse on!" :D I agree CO looks tamer once you beat it a few times. Now Slime Pits, ugh...
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